Construct 3 in the AI agent era — what actually makes sense?

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  • We're in this weird transition phase, where it feels like AI is going to eventually replace developers in the coming years.

    So in that way, it's kind of sad that we're improving AI and incorporating it into all the game dev tools, so that it can gain all the data it needs in order to replace us.

    Sure it may help with some repetitive tasks, but to me it feels like a temptation into a slippery slope.

    There's a lot of value in humanity and creativity. Growing, and learning things through our trial and error, teaching and learning from each other. Designing and buildings things piece by piece.

    I don't know, I could be wrong, it's difficult to articulate.

  • There are hundreds of published construct games on steam, thousands on the web. What do we need AI for? So many people are already successfully deploying cool games made with Construct.

  • AI cuts some on our skills because it does everything for us, in general I don't like AI so I prefer to C3 brights more nice tools and features to make easier for us :). Only AI can help us as tool for some repetitive tasks or explains why we stuck at it, that's all.

  • All AI does is produce sloppy, inefficient code at the cost of the environment and your own experience. C3 is easy enough to use as it is. No respect for those of you cutting corners.

  • I think we all could benefit from the AI play testing our games overnight. It is also an added benefit if it can tell you where in your code it hung up -- and even suggest the exact code to fix it.

    As a simple test go to google ai studio (it is free) and say -- "write me an asteroids game".

    It is truly hard to believe what it can do. Start modifying it next. They just released Gemini 3.1 today too.

    With a bit of convolution you can do the same kind of thing here with google antigravity (free but you have to install it). Just start a blank c3 project, save it to a directory, make that directory your game folder in google antigravity and say, "write me an asteroid game using c3." I think you will have to give it a little bit more guidance than that, but give it a whirl, it is very enjoyable.

  • Agreeing with winkr7 and dop2000 here. I'm noticing how many thumbs-downs they're getting, even though historically they're 2 of the most helpful members in this community.

    Seems funny that C3 devs slam on AI because it 'makes coding easier'. Isn't that what C3 does?? If you want to be puritanical about game development, why aren't you building your game in straight JavaScript? Or assembly language??

    AI is a tool, and I don't see it replacing devs. Instead, it will allow devs to make better games, and faster.

    The OP is spot on - C3 can really benefit from AI, and the fact that C3 isn't AI-friendly is going to turn devs away from C3 to other engines. I used ChatGPT yesterday to help with some new music-playing logic for C3, and while it had great suggestions, it hallucinated several times. I would love if I could feed my whole project to ChatGPT and ask it how I can improve my savegame system. That way I can focus on making fun stuff for my game, vs messing with the spaghetti I've 'engineered' over the years to save games.

    Ashley - Would love to get your thoughts here.

  • ...

    Seems funny that C3 devs slam on AI because it 'makes coding easier'. Isn't that what C3 does?? If you want to be puritanical about game development, why aren't you building your game in straight JavaScript? Or assembly language??

    ..

    You say it's just a tool. But it's being forced upon us. Its implementation is very aggressive. The AI button flashes in every browser, in most programs, and even in personal email.

    I use AI as a tool when I need it through applications or websites.

    You suggest using clean code in js instead of the engine we love to use. The Construct3 engine is a tool we chose ourselves and was not forced upon us.

    You are comparing apples and oranges.

  • Slop boys, can you provide a single problem Construct has that can't be fixed without ai?

  • I never would have thought I'd come across a discussion like this. I don't understand what the problem is with adding AI to Construct. As pandabear7413 already pointed out, people who use Construct do so precisely to make their lives as easy as possible — to find ready-made mechanics and create video games without writing a single line of code.

    Some people say that AI is being forced upon us, and this leads me to two considerations. The first is that it's simply not true, because it would only be an optional feature — just like add-ons are. The second is that in a world where AI is taking over and being integrated everywhere, including in all other game engines, not adding it to Construct means falling behind the times. And this could push people who are looking for convenience and ease in game creation toward other, more up-to-date tools

  • I love AI for productivity tasks, I use it all the time, but honestly, I can’t see a practical use for AI inside C3. Those who think it would be nice to have it in C3… do you have any examples?

    If it’s that “Make me a crappy game” magic button, then I’m totally against it, because that just enables people who already make crappy games to make crappy games even faster.

    Anyway, we can already use AI to generate code in JS/TS.

    EDIT: Just to be clear, I’m not against using AI as part of a game/app’s architecture (I’m actually the developer of the C3 OpenAI Plugin Suite addon). But an addon is meant to enhance a game that already stands on its own. When a game depends on AI just to exist in the first place, that’s where I’m against it.

  • What seldom is mentioned is the cost of AI. OpenAI made a loss of $11.5 billion in the last quarter. I don't think that with 10$ or 20$ subscriptions they will made a huge profit. The questions is who is willing to pay 100$ or 200$ a month for AI?

    If you intergrate AI in Construct someone hast to pay for that.

  • Those who think it would be nice to have it in C3… do you have any examples?

    I’ve been working on a fairly large project for the past few years. A capable built-in AI would definitely be useful in my work.

    Everything from automating tedious tasks - like moving an instance variable from an object to a family, converting a frequently used function to a custom action, finding/replacing text across hundreds of expressions - things like these take a lot of time in a project with ~20K events. To more advanced stuff: analyzing my code, help with optimization, debugging.

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  • > You may not like it, but AI is here to stay. Those who don't use it will be left behind.

    I completely agree. I understand why everyone hate it, but protesting AI is like denying climate change - pointless. It's already here, deal with it and adapt.

    First of all, I can guarantee that those who don't use AI will be left behind. For example, look at Halo on the xbox. I bet they didn't use AI (sure they had it in the game as a character, but that doesn't count), and it still became one of the greatest games ever. I don't think that they should use AI in Construct 3, even if it is just for helping with things like were described in the first post. AI would just complicate things even more. Plus, I've played enough Portal 2 too know that you shouldn't mess around with robots too much. Also, your little thing about protesting AI being like denying climate change was kind of dumb, considering I know for a fact that climate change isn't real. (I've lived in the same area my entire life and the climate has NEVER changed. It's always cold.) But, like you said, I guess I should just deal with AI being here. Deal with it by protesting that it shouldn't be used here. And on a final note, I'm sure the people who are running Construct 3 have enough to worry about. Making them add AI into it would be too much. Anyway, that's my opinion, if you don't agree, that's fine.

  • > Those who think it would be nice to have it in C3… do you have any examples?

    I’ve been working on a fairly large project for the past few years. A capable built-in AI would definitely be useful in my work.

    Everything from automating tedious tasks - like moving an instance variable from an object to a family, converting a frequently used function to a custom action, finding/replacing text across hundreds of expressions - things like these take a lot of time in a project with ~20K events. To more advanced stuff: analyzing my code, help with optimization, debugging.

    Yeah, automating tedious tasks is a good use for AI, but will it justify the effort to implement it and the extra cost we’ll have to pay?

    We can already use AI for more advanced stuff if we combine C3 code scripts with VS Code, but for the event system, I assume it would be a much bigger and harder task to implement.

    Anyway, anything related to automation and productivity, I’d say it’s good. But I get the feeling that beginners and some other users will assume “AI Features” means “making games from prompts”, like what’s happening with music and art in general.

  • > You may not like it, but AI is here to stay. Those who don't use it will be left behind.

    I completely agree. I understand why everyone hate it, but protesting AI is like denying climate change - pointless. It's already here, deal with it and adapt.

    Well, climate change exists because it's a natural thing. Then on top of that there is climate manipulation. Those are two different things.

    It was way more hotter before, or do we think people pollute so much 200 years ago? How come Romans where going around with no heavy clothes at all, going to wars with sandals and how come Hannibal cross the alps with elephants. Elephants are not animals that enjoy to walk on ice... This just to have an example.

    You'd better use something else than climate change as comparison :-p

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