Tokinsom's Forum Posts

  • 1) Tile picker. In Tiled you can right-click + drag to select a group of tiles that have already been placed on the canvas. This is great for making patterns & arrangements of tiles to place elsewhere, and generally speeds up the whole process as you don't have to move the mouse all the way to the tilemap window and back all the time.

    2) Set visibility of individual tiles. There are a few uses for this but in my case I need it for a Metroid style mini-map (tiles are revealed as you progress) and destructible terrain that regenerates over time.

    3) It's been requested before but variables for individual tiles would be amazing. They can be used to define terrain types, animated tiles, and more. Currently you need a whole new tilemap object for each terrain type and all which isn't very practical.

  • Just...use your imagination? Multiple tags allows you to combine and group sounds in whatever way you want for full control over playback rate, effects, and the like. One tag is very limiting if you really want to take advantage of all the audio object offers.

  • +1

    jayderyu: Sound effects with echo effect in cave areas, randomized playback rate, and volume set in an option menu. Kinda need multiple tags to do anything like that!

  • +1 It's really annoying to not be able to do this yet, especially when working with layer, layout, overlay, and distortion effects.

  • You guys are discussing 2 different things. "Global/Inherited Layers" is not the same as having every layout use the same layers.

    Since you can already make objects global, all we really need is an option to make all layouts share the same layers & their properties. This way you can build HUDs & GUIs in one layout AND modify all game layers in a single layout.

    Kill 2 birds with 1 stone as they say.

  • +1 Lots of requests for this already, please add it!

  • "The spriter object itself can't have effects enabled"

    Seriously? Did not expect that. I haven't used spriter yet so maybe someone else can chime in there.

  • Check out the "brightness" effect.

  • My understanding is that, since group states persist through all layouts unless one reset, having identical group names can screw this up...I think. I always use different names for them so.

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  • Letterbox integer scale is to maintain the aspect ratio via letterboxing. I use it for every one of my games.

    "Of course, the node webkit doesn't go full screen anyway."

    The node webkit object only lets you maximize the window. Use the browser object for fullscreen.

    Joannak scirra.com/tutorials/73/supporting-multiple-screen-sizes

  • Sorry to bump but is this still being added? It will be very helpful. Currently you can only "select" tilemaps from the z order bar to make switching tilemaps quicker, or double click to flash the object, but not select it.

  • Aside from the extremely long preview times, inconsistencies & changes with updates, tendency to ruin your shaders, tens of thousands of temp files, problems running on mac & linux, and the fact it comes packaged with your game at 45mb and how you might have to install dxwebsetup which tries to intall bing for you...yeah, it's not bad.

  • Really? No one?

  • I've been using C2's layout editor much more since the introduction of tilemaps. It is pretty great, but I feel that it's still missing a few things. Here are some suggestions:

    -'Initial State' property for effects, just like behaviors have.

    -A display option for toggling the drawing of effects in the layout editor.

    -A display option to show an additional grid where the size of each cel is equal to the project's window size. (An extra layer & 9patch works but this would be nicer)

    And the really important ones...

    -An option to make all layouts share the same layers and ribbon settings. What if you make dozens of layouts and decide to add/remove/modify a layer? You'll have to do this manually for every layout! It's also inconvenient to have to change the ribbon settings in each new layout. For a metroidvania or any game with lots of layouts this is a pretty big deal. I am uncomfortable making levels without this feature.

    -Object bookmarks. This will be great for locating & keeping track of collectibles and the like.

  • Instant crash when I try to run my test project. Probably my fault. *Shrug* Will try again later.