Letterbox Integer scale maybe good if the device share same display ratio like 16:9 but how about different ratio like Ipad4 retina or Iphone4 and Iphone5s or even Galaxy Note1. It would still shows black bars right ?
I`ve been experimenting alot about this, for me I still prefer Scale Outer.
Maybe I`m missing the benefit of other scaling method.
I just use window size and layout size like 320x480, put or patch up outer layout with something not related or useful like tress or extra tiles
So far my games able to run full screen with this method (Galaxy S3, Note1 and Ipad 4 just for fun I even tested on Nokia N8 with Belle firmware)
<img src="http://dl.dropboxusercontent.com/u/65841566/TimmysGems6.jpg" border="0" />
<img src="http://dl.dropboxusercontent.com/u/65841566/TimmysGems7.jpg" border="0" />
But using scale outer I need to set parallax to 0,0 so that the game is centered when the game is played on desktop browser. If not the game would aligned to left of the browser.
When I set parallax to 0,0 I cant use the new collision method just brute force method. Correct ?
When using scale outer method, I like to use Tile background object as my background which is larger than my layout. With this I got a problem where my background object would sometimes have shake on my retina or Ipad 4. I dont know If I should file a bug report on this tough.