Tokinsom's Forum Posts

  • Sorry to make yet another topic on this, but I've tried everything I know and I'm still having problems playing music.

    -Whenever I play a song (using "autoplay music from resource") I run into 2 problems. The first problem is there's about a 75% chance the song will be started twice, as in there are sometimes 2 "instances" of the same song playing at the same time. It's very loud and sounds awful.

    I've tried adding "trigger once," but that doesn't work. The event I use to start the music is a "one time event" anyway, so there should never be more than one instance of the music playing.

    -The second problem is on that 25% chance only one instance of a song is played, it sounds really distorted. Some songs sound like there's a strong delay/chorus effect, and other songs sound like they're playing the wrong notes.

    Basically I'm getting mixed results each time the music starts. Are there known bugs with the xaudio2 object or am I just doing something wrong?

    • The "Game has been modified. Do you wish to save?" popup still doesn't appear after modifying events, animations, etc.

    -Sometimes when clicking on an event or condition, every event in the editor is highlighted. Scrolling up or down fixes this, but it can get annoying.

    • Hotkeys don't work in the animation editor (Not sure if they're even supposed to, but it would be nice..)
  • Could you please give me an example of use the "Trigger once" event?

    +CPlayer: Value 'CratePush' Equal to 1

    +Trigger once (system object condition)

    -Do stuff

    With that your animation will only be triggered once instead of constantly restarting and showing only the first frame.

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  • I believe that's because that event is telling your player to constantly play the push animation. Try adding "Trigger once" with the system object, loop the animation, and stop it when needed.

  • That's about it o.o

  • Working great so far! And yes, the ghost process issue seems to have been fixed.

  • Are you using a "collision box" for your player, or does your player sprite handle the collisions? Looks to me like your player sprite handles collisions itself, per pixel, which would have it's arm cling on to the platform when it's falling off of it - creating the problem you're having.

  • Sorry I wasn't aware it was being re-done.

    With that said..There's gonna be an even better camera plugin!? I'll be looking forward to this

  • Ive been using this for the game I am currently working on but for some reason it does not work when I run the layout in debug mode. Is this a common thing or something that only happens to me....

    Doesn't work for me either, I get a black screen. Also, the cameras quit working after loading a game (I'm using system object's "save/load to disk"). Any chance this could be fixed? Pleeease?

  • My pc was running horribly slow the other day so I went to my processes list and found 5 Construct.exes. Seems the .exe isn't terminated after closing Construct. Anyone else noticed this?

    Also yeah, the xbox controller plugin hasn't worked for a while.

  • This looks great. I really hope the devs consider this or something similar.

    I actually loved the "radial thing" TGF/MMF had for animation directions; It was quick and easy to use. It's only drawback was it's 32 direction limit. Having multiple animation directions in Construct's current editor is a serious hassle.

  • Very cool effect.

  • Yeah there a quite a few objects, but I often make one object multiple objects with the use of directions/animations.

    "Every single object has been scaled up 4x in the layout editor" is what I should have said. The sprites were so small that scrolling & movements were just awful. Making everything bigger seemed to be the only work around.

    I also make my levels in Tiled, then import them into Construct as separate images and scale up 4x (trying my best to stick to pow2 sizes)..I think the biggest level image I've added is only 45kb though.

  • Nah I've been using .wav files.

    I have resized a lot of objects in the layout editor, could that have something to do with it?

  • Just made an .exe of my very small game today and it's 67MB!!! I thought it was the sounds and music at first but altogether they are only 4MB.

    Any idea why it's so massive? Any way to shrink it down a bit (alot)? Thanks.