SoldjahBoy's Forum Posts

  • Yes if someone has this, would you mind re-uploading it. OP must have moved the file or renamed his dropbox folder.

    ~Sol

  • FPS: 60

    Max Particles: 617

    Pretty sure I wouldn't see a drop in framerate with up to 2000 particles but they drain off the screen at the same rate as they are spawned.

    *EDIT*

    Max Particles reached 642 after leaving it going for awhile.

    Framerate still 60fps.

    ~Sol

  • Moved.

    ~Sol

  • Bump again.

    The wheels move slowly around here sometimes xD

    Good things come to those who wait

    ~Sol

  • Has anyone made a more complete example of this?

    I would love to check it out, it may help with my rope ideas for "Down".

    Since hinges are broken at the moment, I am trying to find an alternative solution.

    Thanks in advance.

    ~Sol

  • Sounds like a Direct Input problem.

    I recommend installing the latest Direct X version to see if that solves the problem.

    What kind of keyboard is it? If it uses special software to make it work, try uninstalling that software, it could be causing a conflict with Direct Input.

    Hope that helps.

    ~Sol

  • i found this amusing

    Subscribe to Construct videos now

    One of the guys on the MI forums discovered this before the two videos were merged to make the one you posted.

    You had to open them both at once and press play at the same time on both.

    Funny as

    ~Sol

  • I have issues with hinges as well, and Tonks won't work again in this version.

    Just a heads up.

    ~Sol

  • Fixed the problem.

    Lucid helped me by checking it with fresh eyes, and found layer naming issues.

    It was a case of not paying attention to what I was doing. How unusual.

    ~Sol

  • I've just made a new cap out of frustration and it works just fine as well.

    Something appears to be horribly wrong with even the earliest version of my .cap file.

    The weird thing is, I made a GUI layer on top with a scroll rate of 0% and that works fine, but if it has any kind of number in there it screws everything up. :S

    ~Sol

  • No takers?

    Still having this issue.

    Doesn't matter which layer I change, even higher layers will affect all other layers.

    ~Sol

  • Apparently exporting directly to dropbox public folder causes this error, and/or copying an EXE file to dropbox public without compressing it will also cause this error.

    After adding the EXE to a RAR archive it seems to have fixed the problem.

    ~Sol

  • New build up.

    1. Now supports mouse & keyboard controls.

    • W,S,A,D for movement
    • Left Click for Glowsticks
    • Right Click for Jump
    • B is still Bomb
    • Spacebar to Detonate
    • Mouse Wheel Scroll to Zoom in/out

    Also added HOME key to reset level

    2. Now also randomly creates the size of the level with minimum and maximum constraints (so you don't end up with something so narrow you can't get through). Sometimes the level may be really wide and not very high, so sideways travelling may be required... while other times it may be narrower but very deep.

    Minor

    Most of those ideas I had already thought of, however the flooded areas I had not thought about. That is an excellent idea. I shall look into a good way to intelligently place water tiles in the level generation... maybe lucids fluid dynamics thing could be useful here?

    ~Sol

  • Some liken it reverse Tower Climb... others liken it to Spelunker...

    DOWN is a cave exploration game where the player must try to descend as far as possible into the procedurally generated caves. Armed with glowsticks and explosives to aid the journey (as well as a bunch of stuff I have yet to add), you try and reach a depth that no man has ever reached while trying to stay alive.

    Game is still very early, but check it out:

    DOWNLOAD HERE

    http://dl.dropbox.com/u/604141/Public%20CAP/DOWN.rar

    Keys:

    • W,S,A,D for movement
    • G for Glowsticks
    • Right Click for Jump
    • B is still Bomb
    • Spacebar to Detonate
    • Mouse Wheel Scroll to Zoom in/out
    • Left Click is RESERVED

    Also added HOME key to reset level (sometimes causes a crash, not sure why)

    Known bugs:

    • Sometimes level will not generate properly due to bug with creating entrance and/or exit. Game will appear to freeze.
    • If you exit the level at the bottom, you will fall out of the level
    • If you jump out of the entrance at the top, you will fall out of the level

    Builds to come will feature:

    • Fully animated character
    • "Zoom to Search" function, making players be more aware of their surroundings in order to survive
    • Dynamic ropes and abseiling system
    • Loads of items, such as glowsticks, bombs, ropes, food, medical, and more
    • Player character needs and thoughts
    • Dynamic and randomly sized cave sections : DONE
    • Headlamp with mouse aiming: DONE
    • Aim-able "throw" system for glowsticks: DONE
    • Ability to plant bombs on specific tiles
    • Better graphics
    • Depth Counter
    • Water filled areas (possibly using 'Fluid')

    Feedback welcome as always!

    ~Sol

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  • Holey Moley that's sweet as bro.

    I'll have to check this out tomorrow... for now its nearly 3am and I'm off to bed

    ~Sol