Sir LoLz's Forum Posts

  • Hello.

    Super Star Chasers is a multiplayer VS platformer. I'm a fan of Nintendo Platformers (as you will see if you play). The goal is to be the first player to gather a set number of stars. Because the game is heavily inspired by Nintendo platform games I did not want to charge for this by putting it on steam or something. So the attached file will be the full game. Up to 4 players can play with controllers or the keyboard as they desire.

    I debugged it as best I could. But if any pop up feel free to post.

    Have fun

    https://www.dropbox.com/s/x4yhgurmf4bc9 ... 1.zip?dl=0

    Edit 1: first patch.

    1:fixed the "quit game" button not always working

    2:Fixed one of the levels. Stars would only appear in one place.

    pics

  • Construct 2, and on XBOX one.

  • Hello.

    I've made a local multiplayer game. However there seems to be a shortcoming with the xbox live plugin. It looks like it can only sign in one user at a time.

    Does anyone know a way to sign in more users? or could such functionality be added in an update?

  • I went and experimented for you. When you set a variable, for the value, start typing "xbox" and you should see the XboxLive object in the auto-complete list. Then right after "XboxLive" type "." and you see a list of properties, like GamerTag. I hope this helps you.

    FYI, I'm not sure what you're referring to when you say "little gray bar/button in the upper right".

    Hey I have a question for you.

    Is it possible to load mutable profiles in C2? say a local multiplayer game, and I want to load mutable gamertags and save data. (customization for example). I could for instance ask a user to sign in every time "A" is pressed on a new controller. But the Xbox object only says things like "sign the user in". It does not seem to offer parameters. and my worry is that player 2 signing in might sign player 1 out.

    I could remember P1's gamertag in C2 in a variable. But If P1 was signed out then I could not write to P1's profile. (new customization or high scores for example)

  • Hello. I'm playing with the Xbox live object. and I noticed it only seems to work for the first player? if I had a multiplayer component how could I access the second players Gamertag and what not?

  • Does the Offline Appcache work? It seemed to save images, but not music. I want to download the app completely so I don't have to use bandwidth. waiting for music to load after the app started kills me

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  • Hello.

    I made an app that I intend to use for personal reasons only. and want to put it on my Iphone.

    I looked at the IOS web Hosting Tutorial, But it is giving me a headache. I must admit I don't really understand web hosting an App. I tried to upload the exported project to WordPress (hosted on Hostgator) But it does not upload all the files. the only time it ever worked was when dropbox did it...

    I don't really care to publish it. As stated I made it for myself, And I just want to get it on my own phone one way or another.

    Thanks for the help.

  • Oh ok I see. My issue was I only had one line of sight set to solids. and added the custom obstacle thinking it would still include it. (I feel adding a custom obstacle should always work though. But whatever.)

    I added a second LOS behavior and set it to custom like you did. and that fixed it.

    Thanks.

  • Hello.

    I'm using line of sight to see if a projectile can hit it's target. aiming is with a crossheir like an arcade on rails shooter. Players will aim said crossheir with the right stick, and if they can see the point their crossheir is at. they can fire.

    I wanted an invisible door that players could pass though, but not projectiles. If I made said door solid players would not be able to pass. So I added the door object to the line of sight as a custom obstacle.

    yet for some reason the weapon can still see the point. it works fine with a solid obstacle. (the black wall.)

    Ideas?

  • > Unfortunately I don't have his CAPX. Like you said it's down in the arcade. I really meant I got as far as I did with trial and error. I followed his example one line of code at a time.

    >

    Ok Thanks!

    I PM's him so maybe we can get that CAPX as I would sure like to give it try.

    I already did a couple of days ago. he has not been on in a month tho. So no idea how long it will be before a reply.

  • Unfortunately I don't have his CAPX. Like you said it's down in the arcade. I really meant I got as far as I did with trial and error. I followed his example one line of code at a time.

  • Hello

    I'm playing around with Pseudo 3d. I've been using JoyfulDreamer's tutorial and have found it quite useful. after a little bit of trial and error I got it working nicely.

    But then I tried to add rotation and it does not seem to work. at first I tried setting the screen X and Y to the functions return values, but that did not work. Then I tried adding them to the non rotation values, but that seems to be worse.

    The issue I am perceiving is that strafing by the wall without rotation works. the closer you get the faster it disappears off screen. But rotation seems to only move it in a little circle around it's original position. and will not fly off screen rapidly if far away.

    thanks

    JoyfulDreamer's tutorial.

    https://www.scirra.com/tutorials/534/pseudo-3d-games/page-4

    link to the project

    https://dl.dropboxusercontent.com/u/57156226/Pseudoquestion.capx

  • It was enough 99.

    saiyadjin

    I already had code for what I want them to do. but because objects in the same family will be able to attack each other I needed a way to pick a second closest instance to an instance of the same family. So that way the attacker would not attack itself.

    True I did not elaborate. I really did just want an instance to be able to pick another instance of it's own family. I guess I did not know what else to say.

    It is a melee attack.

  • thank you! finally got it to work!

    can't believe how hard picking the second closest instance was. feels like it should have been easier... oh well truth is stranger than fiction.

    Thanks again!

  • sure thing. Let me know if you do anything cool with it!

    https://dl.dropboxusercontent.com/u/57156226/lens%20grit/lens%20grit.capx