Sir LoLz's Forum Posts

  • For who is looking for the example files or manual, i took the liberty to upload them to my google drive they should be available as long as google drive doesn't close their services in the future.

    Download Examples + Manual

    Examples

    Manual

    In case you forgot how to download Q3D if you purchased it, here is the link

    That being said, it still remains useful for C2 projects.

    My last test shows compatibility with latest Construct2 Stable Version for desktop and browser - i didn't yet tested on mobile platforms.

    (don't forget if you are using it in your project, don't minimize/scramble your script it will stop working)

    those links don't work anymore. would you happen to have the manual still?

  • Heyo.

    I am sure most of us have tried a table top RPG at some point. I recently got into them a few months ago with some friends. sadly though we can't always be together on the same night due to some of us not having a vehicle at the time.

    To get around this I made an online app that creates a virtual table top. up to 15 users can connect.

    Sure their might be other more developed apps out there. But they cost money. While my app does not have all the bells and whistles I feel it has the basics. Plus it runs in a web browser and has cross play with PC and tablets. So that is a plus.

    andyshat.com/vmat

  • how did you solve it? I am having the same issue. need to test in NW.js but can only have one instance going

  • Heyo.

    I have a Multiplayer game I am working on. I want players to be able to upload images using the "File Chooser" plugin. how Can I send this image to the other players?

    Thanks

  • Yes I did. I was mostly having trouble with the array part. not very familiar with them. Thanks for checking though.

  • awesome. thanks a lot.

  • Hello. I want the user of my project to be able to save custom tilemaps for custom levels. I got the code done to paint the tilemap. but I am stuck on the saving part.

    this is what i currently have. the array on creation is set to 0 width and height and a depth of 1. with the loop adding index's as needed depending on the size of the tile map.

    I feel that I am right on top of it. But I can't seem to find the sweet spot.

    Thanks.

  • Hello.

    My creation is called Act Natural. And I got it published on the Xbox One though the Creators program.

    Act Natural is a local multiplayer game of stealth. While maybe not the most original idea now (started the project a few years ago) I would like to think it has a nice original spin.

    You can visit the store page here. https://www.microsoft.com/en-us/p/act-natural/9p0jksq37brm?activetab=pivot%3Aoverviewtab

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  • How do you properly set up a morph animation? I have a tank and I want the treads to be able to be flexible over terrain.

    I'm not familiar with Morphing and three.JS is not well documented.

  • in the tank demo. how he get the tank to "jiggle"?

  • Hello.

    So I can sign in the first player no issue. however I want to be able to allow a second player to log in with their own gamer tag and to be able to bring their own settings with them. But the Xbox Live object does not seem to offer support for more than one profile. am I missing something? or is it not supported?

  • sorry for the delay. I found out what was "causing" it. at the end of a round I would set the AI's object time frame to zero. but I only set it back to one a second after the new layout loaded. by setting the time frame back to one before leaving the issues seems to have corrected itself. My guess is the obstacle map did not update while the time was set to zero.

  • Hello. in my project sometimes the path finding behavior will cause NPCs to walk though walls. but when I restart the layout it then works correctly. anyone ever have this issue?

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  • wow! I was actually thinking about how I could do a doom styled game! you beat me to the punch. can't wait to play with this!

    keep it up!