SgtConti's Forum Posts

  • First you need a Greenlight Pass, then you submit a teyt, screenshots and videos about your game to Greenlight.

    Then people are allowed to vote for your game.

    When you earned enough votes, you can go onto greenlight.

    But what happens then i dont know, that is more or less "classified".

    And no Construct 2 game is already on steam as far as i know.

  • Yes, but if you own a Personal license you need to upgrade it if you reached the commercial limit.

  • jayderyu Thank you for the update, I'm very interested in this project, because then I finally could get my automatch system get to work proberly, and get a good disconnect function, this is the problems I have with socket.io

    I even stopped working on multiplayer but conentrating on gameplay function while waitin for bubble ;)

    So I'll hope we can get a taste of Bubble next month :)

  • good idea with the custom movement, im going to look at it when i finally get the 140 beta update, its not on steam yet...

  • sound logic, but when i dont understand how it flies, i cant understand how to find out where it lands.

  • Any updates on this great project?

  • good link, but i dont understand a thing in that CapX, i only want the end destination, i dont care about how it flies, just where it lands.

  • oh sry i meant Proctile.X - Barrel.X

    i tried to figure out how far away the bullet would fly so i could calculate the ca. Angle of the barrel if the enemy would be that far away.

    this was my second option.

    But of course i stould would love to calculate the Angle ingame without having it pre-defined.

  • Sry but im not that good at vector, i cant even make tests how far the projectile would fly, i tried:

    if Projectile.Y = Barrel.Y , then set global variable Distance to Projectile.Y - Barrel.Y

    But that wont work, i dunno why...

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  • i want it to hit a specific target,

    better said, to hit a specific X,Y Point.

    and the problem is setting the barrel of the Artillery unit in the right angle to do this.

  • Anyone know?

    really frustrating ...

  • Hello,

    im not that good at math, and construct 2.

    And now i want to simulate an artillery.

    First, i need to simulate the angle the barrel is at.

    Second, i need the correct gravity and acceleration.

    If i have those two factors it should work out.

    I have something like enemy.X - (enemy.x/2) (repeat the same for y)

    in the head for the angle of the barrel.

    but since not every shot is landing correct, this isnt working out.

    How should i handle these two factors so i could simulate an artillery?

  • ws://localhost ?

    try: localhost

  • This so fantastic, i have been using Socket.io mostly now, but i can see potential in this project. Espacially the Channel feature you have, im going to stop working with socket.io and wait for some results here, hopefully next month ;)

    I would prefer 2 plugins, then you can keep better track of what you are doing, and better seperate server and client logic.

    Would we be able to make a lan game with this?

  • Send me a message, then im sending you the instructions, they are a little bit long, thats why we have to do it that was.