Salman_Shh's Forum Posts

  • you can just use a Personal Licence if you're just working on it

    the game is unfair with the enemies I ended up dying couple times to the just landing on the enemies - would recommend stomping the enemies to take them out.

  • *shows how to customise the rain generator*

    Will be updated so that rain can simmer down fire.

    Update 6:- RAIN! -

    [Added] Toggle Rain Generating

    [Added] Toggle Use Sprite Width for Rain Generating

    [Added] If "UseSpriteWidth" is false - Use Value for Rain generating

    [Added] Randomised Sprite Angle

    [Added] Adjustable Create Rate

    [Added] Adjustable Minimum & Maximum Rain Fall Speed

    [Added] Destroys on Collision

    [Added] Bullets can destroy the rain particles

  • Hope to release daily updates or on the days I end up making substantial updates with included GIFs

    Update 5:-

    [Added] Room Lights flash when there's a shot -

    [Added] You can shoot the door open -

    [Added] Bullet Hit animation spawns where the bullet hits -

    [Added] IMPACTION ( If not sure what is meant by it read here -[Click here for an article I wrote]) -

    [Added] Ammo Type / Clip sizes -

    [Added] UI elements showing how much ammo you have and bullets in a clip -

    [Added] Enable/Disable bullet ray-cast visibility -

    [Added] Global Layers for Debug Information/GameUI -

    AI , UI, Rain, and Weapon configs will be the focus for the next update. hope to see more interest on the project

  • I don't think you'll find anyone interested without having an example of how good you are using C2 or otherwise :/

  • Currently offering free consulting on implementations with C2 and helping with coding or anything else that is probably confusing.

  • *starts foaming from the mouth*

    Update 4:-

    started off as a bug - NOW LAZERS ARE A FEATURE! LIGHT SHOWS EVERYWHERE! haha

    the colour is set

  • Thanks works without a problem.

  • I was trying to make a switch object that would make objects with the same instance value set in "objectID" switch on or off but in this case I was trying to make it change to another frame.

    Link to Capx

  • Update 3:-

    ID dependant light switches / not dependent on anything other than check if the ID is the same like most of the things implemented. overcomplicated it at first and then deleted and redid it.

    all the interactions were done with 1 button. hopefully continues that way

  • blekdar funny thing. been using that as inspiration for things to implement as well as Gunpoint maybe some Ronin too

    Update 2:-

    • Doors Opening works
  • Update 1:-

    -Weapon Pick up WORK!

  • from my experience it works! was able to make a full game while using Github C2 seems quite friendly with Github.

  • linkman2004 Understood. I'm quite use to using it in other engines with games running at frame rate ranging from 30 -1000+ FPS. made the lerp speed more quickly understood by any group members.

    trying to not use any third party plugins as much as I can but thanks.

  • mattb how were you able to make so there weren't any shadows casted outward?? I haven't been able to get that to work without getting seams between tiles

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  • Ultra Stealth-Optional Platform Shooter (Template/Game Kit) for Scirra Store

    I'm currently in the process of making a fully customisable Stealth/NoStealth platform shooter - without using any external effects/plugins. making it fully commented and Documented

    The Template will be be designed to be really simple to use and customisable for beginners to Intermediate with less overhead for the whole project.

    #-

    Currently has or Started On

    - #

    • Runtime Debug Text Info
    • Customisable Camera Positioning/Lag
    • Staircase Doors (not Position dependent)
    • Enemy AI (Line of Sight/Alert/Cooldown/Shoot/AnimationTriggering/Stand/Move/PseudoRagdoll/PatrolPath/Health/InAccuracyRate/Knockback/)
    • Controller Support/ (Maybe Touch support Too?)
    • Customisable re-mappable Inputs for Controls
    • Weapons - (Bullet Type, Reload Rate,Ammo,Inaccuracy rate)
    • Interior Tileset (NOT SOLID) - you can add more
    • Exterior Tileset (SOLID) - Outline of Building
    • Jump through and breakable window
    • Door - (Close/Open/Shot open/Open/Kicked Down)
    • Wall Climbing.
    • Ladder Climbing.
    • Keys.
    • many more

    #-

    What has been suggested so far

    - #

    • last spotted player position
    • Tripwire
    • RoomLights
    • AI State indicator (similar to MGS style)

    Currently looking for suggestions for features -