linkman2004 Magicam for C3, pretty please
Why would an experienced C2 user would move to C3? ca someone list me any reason? im talking about the case of many people here, someone really experienced with C2 does really needs to move to C3 if they can do exactly the same?
Why would an experienced C2 user would move to C3?
ca someone list me any reason? im talking about the case of many people here, someone really experienced with C2 does really needs to move to C3 if they can do exactly the same?
Beacuse C3 will be developed further, C2 will not.
— Ech Looks super fun! Great work!
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99$ per year is cheap for such a software. It is constant income for hard working developers, which will probably result in hiring more people, updating product more frequently, bringing bleeding edge features and (with time) possibly even support for native export.
I'm fine with the price.
I'm not that happy... Chrome isn't updating on Vista anymore (I have never, ever had any problems with this version of Windows).
I keep my development rig on low specs on purpose - to see how much stuff in my game is TOO much.
Great! Impatiently waiting to see what Scirra come up with. Excellent news.
Yes. Timeline is a must.
Another great thing would be native support for teamwork. Few creators working on the same project simultaneously.
hostage Nice! But I think graphics should be more consistent, though. Trees and shrubs and their shadows seem to be high res, smooth sprites, while tank, cargo container and planks tend to have sharp, jagged edges. Some resolution mismatch, maybe?
tallenwebdev Depending on game mechanics and what You want to achieve, camera could show/cover more area the player is facing. But this way player won't see much what is going on behind it's back - forcing him to look around more often.
You may also want to check this out -> https://www.scirra.com/forum/wip-a-better-way-to-create-complex-lighting_t184671
tallenwebdev Indie = Independent As for video - it's going in a good direction. I would add some animations to moving player, nothing complicated, just to make it more alive. I would also double check the scale of a car, it's too small compared to character. Also, the range of view seems to be too short - You see enemies almost at point blank distance like here https://youtu.be/MRaq6MzXuTM?t=2m38s.
purplemonkey Whoa! Yonder is one of the best looking games made in Construct! Besides that, the co-op seems very interesting.
I understand there are two people working on this game. How do You manage to share the work? Is it "hot seat" or some fancy branching and updating app?
PrinceofMars It is still being made. But given the scope of the game and just one person working on it in free time, it's development takes a lot of time. Nevertheless I think I'm half way there. The release will be shortly after Construct3 I guess
Chapter Four - WIP
Smoking. Such a bad habit.