> Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.
> Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).
I totally agree. Unfortunately, IIRC, Ashley dismissed the idea to the realm of 3rd party plugins (like Spriter). I hope he changed his mind since then...
Sure, for IK-based animation Spriter more than suffices. But a timeline (such as the one I described) is nonetheless an essential ingredient (at least for me) - I worked with other products in the past that had them, and I really miss having one in C2. I do hope Ashley realizes at this point that a timeline in Construct 3 would be a non-brainer, and a primary reason for many C2 users to upgrade.
Godot (free), Unreal Engine (free), Animate CC/Flash (commercial), Blender/Blend4Web, and others all have timelines. Unity (free/commerical) is getting one soon. I worked with the first four, and a proper timeline is just very convenient to have as a tool. Spriter is a good plugin, but not a replacement.
For C3 to remain competitive, I feel Ashley must surely have realized by now that the lack of a timeline in C3 is not really an option anymore. At least, I do hope so for his sake and Construct 3.