Construct 3 any news?

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    Ashley - will there be any sort of early access founder's package for Construct 3?

    I'd gladly pay for early access.

    Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

    Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).

    a timeline to animate anything, any property, variable, and the option to fire functions and other timelines.

    That sounds interesting.

    Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

    Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).

    I totally agree. Unfortunately, IIRC, Ashley dismissed the idea to the realm of 3rd party plugins (like Spriter). I hope he changed his mind since then...

    Yes. Timeline is a must.

    Another great thing would be native support for teamwork. Few creators working on the same project simultaneously.

    > Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

    >

    > Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).

    >

    I totally agree. Unfortunately, IIRC, Ashley dismissed the idea to the realm of 3rd party plugins (like Spriter). I hope he changed his mind since then...

    Sure, for IK-based animation Spriter more than suffices. But a timeline (such as the one I described) is nonetheless an essential ingredient (at least for me) - I worked with other products in the past that had them, and I really miss having one in C2. I do hope Ashley realizes at this point that a timeline in Construct 3 would be a non-brainer, and a primary reason for many C2 users to upgrade.

    Godot (free), Unreal Engine (free), Animate CC/Flash (commercial), Blender/Blend4Web, and others all have timelines. Unity (free/commerical) is getting one soon. I worked with the first four, and a proper timeline is just very convenient to have as a tool. Spriter is a good plugin, but not a replacement.

    For C3 to remain competitive, I feel Ashley must surely have realized by now that the lack of a timeline in C3 is not really an option anymore. At least, I do hope so for his sake and Construct 3.

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    [quote:eta6mocx] won't say that, I think CSS styling is a great thing and gives you tons of options to make your forms look less like well, forms.

    Sure C2's one action per CSS styling isn't great and the language itself might require some research but I think it's better compared to the native alternative, which is using "sprite-forms" for the most part. (We also still have the option to use the great 3rd party CSS import plugin. )

    The issue isn't so much the simple HTML form elements, where, I agree, if it was only CSS needed we would be ok. What is missing and currently very difficult to implement are commnonly used higher level widgets like listview, toggle, silding, accordian, menu, etc.

    This just in via email:

    So you’ve signed up to our super special Construct 3 newsletter, but we’re sure you’ve been thinking we’ve been a bit quiet. Well that’ll change soon, we promise. In the meantime, keep an eye on your inboxes and on our social media channels - some news will be coming your way on the 1st of February. Stay tuned.

    Exciting times, can't wait!!

    This just in via email:

    So you’ve signed up to our super special Construct 3 newsletter, but we’re sure you’ve been thinking we’ve been a bit quiet. Well that’ll change soon, we promise. In the meantime, keep an eye on your inboxes and on our social media channels - some news will be coming your way on the 1st of February. Stay tuned.

    Exciting times, can't wait!!

    Crikey, better save some cash aside.

    Now *this* certainly works better than the website did 2 years ago Apparently there has been a learning process.

    Yep, I'm happy to admit it's been a big learning process! Lots has been going on behind the scenes.

    The logo was getting a bit dated, and so many others use a cog in their design.

    waity any news and date

    The logo was getting a bit dated, and so many others use a cog in their design.

    I like the slightly vintage edge to the font.

    Great! Impatiently waiting to see what Scirra come up with. Excellent news.

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