Renfd's Forum Posts

  • I'm using this service and I think its very good and simple to use.

    Are you using worker? Here the plugin doesn't work with worker enabled.

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    I think Indie games doesn't perform well on Xbox. I'm not sure, although I would like to know how a decent construct game would perform on Xbox nowadays.

    As far as I know, Switch is the way to go for indie dev in matters of consoles.

  • > > > Same here with my game. But oddly, the Google Play Services in your game works well here.

    > >

    > > Renfd THanks for testing. Do you mean it automatically signed you into Google Play Services? or did it show the game controller icon prompting you to sign in?

    > >

    > > Did it show your Play Services nickname and avatar upon completion?

    > >

    > > were you able to load the Leaderboards?

    > >

    > > It is still not signing me in.

    > >

    > > Link me to your game and I'll test yours.

    >

    > The game signed me automatically.

    > Yes.

    > Yes.

    >

    > I didn't released my game in production yet. But here is a internal app share link: play.google.com/apps/test/RQdhBkxC02k/ahAAvZMmiwopkIQBKoBb3L8h_QS_xKTQc4JVccvd7IpvO8dvhU13wfck6xeX-57P4w2qR3tz5k30ufgjZxMOpup6IW

    Glad to hear it worked as expected for you, but strange it still doesn't work for me.

    I tried downloading your game but it says "item not found".

    I just released my game to production and now the game service works!

    Maybe the version of your game you have installed isn't the production one. Try desinstalling and installing the production version.

  • > Same here with my game. But oddly, the Google Play Services in your game works well here.

    Renfd THanks for testing. Do you mean it automatically signed you into Google Play Services? or did it show the game controller icon prompting you to sign in?

    Did it show your Play Services nickname and avatar upon completion?

    were you able to load the Leaderboards?

    It is still not signing me in.

    Link me to your game and I'll test yours.

    The game signed me automatically.

    Yes.

    Yes.

    I didn't released my game in production yet. But here is a internal app share link: play.google.com/apps/test/RQdhBkxC02k/ahAAvZMmiwopkIQBKoBb3L8h_QS_xKTQc4JVccvd7IpvO8dvhU13wfck6xeX-57P4w2qR3tz5k30ufgjZxMOpup6IW

  • Same here with my game. But oddly, the Google Play Services in your game works well here.

  • All sounds or just music?

    I had a issue with music on IOS. It seens like IOS has issues with streamed audio, but moving the music from music folder to the sounds folder should resolve this problem.

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  • I'm interested in working on this project: renato [at] onduck [dot] com

  • Thanks for this thread. I think this is one of the most important threads in this forum already. Very inspiring.

    I noticed that your other games have very few downloads. Why do you don't do a cross promotion to drive traffic from your Football Dash game to your other games? Do you thing it wouldn't work?

  • Whats the password for extrating?

  • Hey! I just made a suggestion in the C3 idea website for the 'grid object' that I proposed above.

    https://construct3.ideas.aha.io/ideas/C3-I-1043

    I don't know if is too vague. So if someone here have any new details or ideas to share, let me know, so I may edit the suggestion text with more info.

    Please vote!

  • I've heard that other games regardless of the engine are having this issue as well. So indeed its an Facebook issue.

  • I think the List object is too generic to be considered a 'building block' like any DOM element, and it lacks customization.

    I think we could have something like a 'grid object'. A object where the user could customize things like number of rows/lines and its respectives width/heigth, and background texture like 9patch. And the user could attach sprites and text/spritefonts objects inside the cells at runtime. And it would handle scrolling, with the option to customize its sensibility and speed.

    I think it would help in 90% of UI complex issues. Would be a powerful building block that could be used in things from simple leaderboard tables to complex inventory systems

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  • Cyber Shadow has been announced! It's developed by MekaSkull in C2, and published by Yacht Club Games.

    We (MP2 Games) are porting the game to Switch/XB1/PS4/PC using Chowdren, and so happy to be involved with this game :)

    I've been talking to MekaSkull about Cyber Shadow for a long time, so I'm glad we were finally able to spill the beans!

    Subscribe to Construct videos now

    The game will be playable at PAX East at the Yacht Club Games booth, so make sure to check it out!

    MP2 Games is working on other projects as well, so I hope to be able to talk more about those soon!

    Oh, I didn't know that Cyber Shadow is being made with C2. Glad to know.

    It seems to be running smootly on Switch. Awesome!

  • The problem with Google Adsense for Games is its 1 million user requirement. With that, I think only a handful of C3 users would have access to it.

    Out of that I don't know any feasible option for monetising webgames outside a platform, unfortunately.