Radiowaves's Forum Posts

  • Maybe something like

    Every tick

    —sprite: set frame to self.framecount-1-(time*self.animationSpeed)%self.framecount

    The speed has to be a positive value but that would play the animation in reverse order.

    There are several ways to do it in code. Doing it every tick would be the worst one I think. I am more interested in reversing the animation in the editor.

  • I can not set the animation speed to negative, animation does not play. Expected result would be reversed animation.

    is there a quick way to just reverse the frame order in animation sheet in C3? I have too many frames and I am too lazy to do it manually.

  • Don't know if this is helpful for you. I use it with Edge.

    https://help.genesys.cloud/articles/disable-your-browsers-sleep-mode-setting/

    Thanks! This should work, but I am not sure what address should I use..? Is it "editor.construct.net", project path or what? "editor.construct.net" did not work.

    I do use Edge browser, but C3 is run as a separate application, although it does use Edge I guess, there just isn't any address bar so I don't know what the address is.

    My project is currently run as single file btw.

  • I have a larger project that takes a while to open.

    I want to do other things while the project is opening, like often do with other game engines (Unity, Godot). But when I go back to Construct window, the opening process was paused and continues only on focus.

    Is this some browser setting somewhere or am I missing something in C3 settings?

  • One cool program I discovered recently that made me immeadetly think about construct 3:

    crocotile3d.com

    Maybe if we could have similar workflow in construct 3?

    C3 is supposed to be easy to use, 3d modeling is not easy.

  • > EDIT: mistakenly wrote tiles instead of pixels. My project is 1536x1536 tiles

    1536x1536 tiles should be perfectly fine! Just make sure that "max-width" and "max-height" values in the layout.json for this tilemap are also 1536.

    Layout.json? Where is that? Do I have to download a project as a folder structure for that? Things like these should be in the editor, lots of artist and non-web developers alike are using construct, precisely to whom this seems targeted to.

  • If my math is correct, this will use about 400 GB of RAM :)

    EDIT: My mistake, it is PIXELS, not tiles :D

    I have the tilemap in project, it is running fine. But so far I only generate random tiles to it in game. So yeah... when I am going to paint the tiles in editor, which will take a lot of time.. there is a big problem. I probably have to do it in chunks and even re-use chunks.

    I should switch to Godot at this point, especially if normal Construct usage requires actual programming...

    One thing to resolve this, would be a tilemap that has no size, it would act as a layer, like in other engines. Gdevelop tilemap is also infinite. Resizeable and movable tilemaps have their perks of course. Perhaps a separate tilemap object or layer?

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  • Wow, that is hugely important bit of info. I was just about to start as project with tilemap size of 98304 x 98304 pixels and even thinking about increasing it. Might want to switch engines at this point.

    EDIT: mistakenly wrote tiles instead of pixels. My project is 1536x1536 tiles

  • I have also had this problem. But closing C3 and re-opening it has usually fixed this.

    My Internet browser system is Microsoft Edge.

    It is almost as if something is being loaded too soon, maybe it is a download fail or something. I don't use Dropbox, I use Google Drive. I can't remember if this has happened to offline files as well, probably, but I'll try to remember and let you guys know if it happens again.

    It is also to note, that Construct.net page has always been generally slow for me. Looking up stuff in the manual takes ages, lots of loading, sometimes the forum times out and does not update after refresh.

  • I have officially reported this bug before, but it was rejected because it could not be reproduced. Understandable, since it is very hard to reproduce since it happens quite randomly.

    I am raising this topic to see if anyone else has gotten work lost due to built-in pixel graphics editor losing progress. And perhaps find out what causes this, is it just me, construct or browser buggy.

    Basically I just lost an hour of progress because I forgot to close the pixel editor and re-open it. If there was a save button only... the one that saves current edited image in a project while pixel editor is open, not into separate file.

    * My C3 window with one project has been open 3 days now.

    * I have several frames, I was working with one of them.

    * After about an hour, the frame reverted back to its initial state, I lost all progress as I was drawing.

    * This happens when I have used the selection tool and moved stuff around with it. It reverts to pre-selected position in random times later, losing all the changes in between (pencilings, fillings, etc).

    * My browser is Microsoft Edge, but this was also happening in Chrome. Construct is open separately, not in my main browser window.

    My guess is that some cache somewhere is getting full and it is reverting to some initial state. But sometimes it happens quite quickly. I would prefer if I lost undo states instead of progress...

    Is there something I can do to prevent such loss of data?

    Maybe this is also help, although I don't know what time the errors happened or if they are correlated to problem atl all:

  • Honestly I would be happy if current 3D cubes had 3D physics. I like how textures are managed on current 3D objects. But I understand such management only works on simple objects if there is no separate UV mapping window.

  • I tried the Gdevelop 3D capabilities, and it still seems very basic. I could not find texture or materials management and 3D editor is only moving/rotating 3D objects.

    In my opinion a 3D editor without texture management is useless in most of the cases.

  • It's probably conflicting with the Car behavior - both are trying to control the angle.

    Might be. Problem is that at that moment, car is not turning. But I assume slide etc is still affecting it. Is there any way to resolve this or do I have to write my own car behaviour?

  • These events should tween the car object to 0 or 45 degrees, but it always ends up on 1, 3, 43 etc degrees. There is nothing stopping the tween midway.

    I have noticed similar inaccuracies before in other projects where I eventually switched to sine behaviour because it was more accurate.

  • On animation finished -- set speed to 0

    On animation finished -- set frame to 0 (beginning)