Pigpud's Forum Posts

  • Do you have a project file you can share with the issue?

  • Make sure the the origin point on the prompt object is set to the bottom of its bounding box. If that doesn't work see if the prompt object is on a layer with parallax.

  • I'd guess that the image point is not in the same position for each frame of the NPC's animation. It's hard to tell without more information.

  • I've added the demo for my indie game to the arcade! Check it out below:

    https://www.construct.net/en/free-online-games/finding-color-part-demo-76508/play

    Tagged:

  • Thank you for the advice Ashley!

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  • Thanks for the reply dop2000. I didn't know how lossy format would effect my pixel art, so changing the export format is definitely something I can do. I also overlooked the sounds folder so I'll go through that and get ride of everything that was unused.

  • This is not helpful Radkampfwagen...

    Anyone else have some suggestions on this? Thanks!

  • Hello!

    So I'm trying to get one of game demos on the Construct arcade, but when exported (using the Construct arcade export option), the zipped file size is 132 MB. To upload a zip to the arcade you need to have a zip that is 100 MB or less. So how can I reduce my game's size? I'm not sure how I can use Lossy format since my game uses pixel art graphics. I have gone through my game and removed as much unused objects and code as possible, but doing that only reduced the file size by 1 MB.

    Thanks for any help!

    Tagged:

  • Started work on a new game this week.

  • Thanks dop2000! I'll mess around with the example some more and see how I can implement it into my game.

  • Hello!

    How would I make a sprite font's text shake? How would I make this work with typewriter text?

    I have seen the animated text example but it uses a sprite font that has been scaled up and does not write out in typewriter text.

    Thanks for any thoughts or help!

  • Okay, I just figured it out! Here's the basic code if anyone else has a similar question:

    The "Bubble" object is a 9-patch object with a four pixel margin on each side.

  • Hello!

    I'm trying to make a text balloon that sets it's scale based off of the amount of text it will display.

    I have seen the "auto resizing speech bubble" example in the "How To Construct demos" site, but that text balloon is scaled as the typewriter text is running, and what I'm hoping to achieve is to have the balloon scaled before the typewriter text starts running.

    I've messed around with the 9-patch object but I haven't had any luck getting the 9-patch to scale properly, or for the text to center itself within the text balloon.

    Thanks for any suggestions or help!

  • I would dial back the landing shake. It gets a little dizzying after jumping around for a while. Otherwise it's a great looking game!

  • In the second sub-event add "else". Also you don't need to use "Self.X". Just use the value -100 for knocking right and 100 for knocking left. To make it work better you should also mess around with setting the player's deacceleration lower to make the knockback more powerful.

    Hope this helps.