Pigpud's Forum Posts

  • In the project properties bar you can change the viewport dimensions to whatever size you want.

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  • I honestly appreciate the fact Scirra isn't trying to push AI features down its users throats like Microsoft.

  • Makes sense. Thank you for the reply, Tom!

  • I had already read through it but couldn't find anything relevant to my question.

  • Hi.

    Sorry to bother you Ashley!

    I would like to include the Construct logo on the load screen of my game, but I'd like to draw it in the style of the game (pixel art). Is this allowed?

    Thank you for your time!

  • I would not recommend using the built in save system. It's a pain to work with when updating your game.

    With local storage, just save everything to dictionary keys and then save the whole dictionary as JSON to local storage.

  • I have had this happen, too, with pixel data reverting when closing the animation editor. It was a while ago but I remember copy/pasting with selection tool.

    Same here. It always happens randomly, which is frustrating. I've also had some issues with pasting selections in general, as sometimes copying a selection and pasting it will just paste a transparent selection.

    Again, it happens at random, so It's not like I can open a bug report...

  • Wow, can't believe I missed that. Thank you!

  • Hi.

    Every once in a while I accidentally move the tilemap bar out from under the tab where it is normally nested.

    Is there a way to move it back under the layer panel as a tab? Without having to reset the user interface each time?

    Thanks.

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  • Here's how I do it:

    Type_Speed is a global var set to 0.03 (or whatever speed you want).

    The important part is setting the text to the sprite font before you run the typewriter text e.g., Sprite font set text: "Hello World!"

    Hope this helps.

  • Hi Ashley.

    Thank you for the explanation and taking the time to respond. This helps a lot!

  • Hello Construct community!

    Recently I've decided to switch my game's save system from using local storage to writing save data with the file system plugin, since I'm planning to launch my game on Steam.

    Here are some questions I have about writing a file with save data:

    1. If I understand correctly, you need do something like this:

    Wherein you write a file called "Save_Data.txt" inside the app folder.

    2. What is the best folder to save the Save_Data.txt to? I've noticed there are other picker tags like "<current-app-data>", "<local-app-data>", and "<roaming-app-data>". Is there any reason to use or not to use one of these?

    3. Does the overwrite mode work the same as Python's open() overwrite mode, where It will create the file if it does not exist?

    I appreciate any thoughts or help on this!

    Tagged:

  • I would recommend designing your own save system with local storage and dictionaries. I've found working with construct's built in save and load features a hassle especially when updating games on itch.io. If the player has save data from the old version, updates the game and loads that save, it will load the old version of the game. This can break stuff that you might have added in the new version.

    Having your own save system allows you to have a lot more control over what you actually need save as well as overwriting and deleting data.