How do I Reduce the exported game size for the Construct arcade?

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  • Hello!

    So I'm trying to get one of game demos on the Construct arcade, but when exported (using the Construct arcade export option), the zipped file size is 132 MB. To upload a zip to the arcade you need to have a zip that is 100 MB or less. So how can I reduce my game's size? I'm not sure how I can use Lossy format since my game uses pixel art graphics. I have gone through my game and removed as much unused objects and code as possible, but doing that only reduced the file size by 1 MB.

    Thanks for any help!

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  • well if u goto some webs there r some zip file compressors

  • u even tried reducing the pixel dimensions of all the sprites?

    not the size it shows on the layout but the actual pixel dimensions

  • This is not helpful Radkampfwagen...

    Anyone else have some suggestions on this? Thanks!

  • Find out what's using the most space. My guess would be music and sound files. If that's the case, try re-encoding them at a lower quality, for example, using mono instead of stereo.

    If you have a lot of graphics, try exporting with lossy compression. It’s not like JPEG, and it won’t ruin your pixel art. Chances are, you won’t even notice the difference.

    Another option is to export with PNG images and then compress them using Pngquant. Again, you likely won’t see any visual difference, but image sizes can be reduced by 30–50%.

  • Thanks for the reply dop2000. I didn't know how lossy format would effect my pixel art, so changing the export format is definitely something I can do. I also overlooked the sounds folder so I'll go through that and get ride of everything that was unused.

  • See the guide on optimizing download size which has lots of advice on the subject.

    As described in this blog on lossy spritesheets, with AVIF lossy images can look pretty much indistinguishable from the original and significantly reduce the download size. If you're not sure how it will look with pixel art, back up your project, change all images to use lossy compression at some quality level like 75, and then try a test export with AVIF, and just see how it looks. If you notice any quality issues you can try again with a higher quality level. If you'd rather go with lossless images, make sure you export with WebP.

    Another option is to export with PNG images and then compress them using Pngquant

    If you care about download size, my best advice is don't use PNG any more - WebP is almost always superior, and AVIF is even better if lossy is acceptable.

  • Thank you for the advice Ashley!

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