part12studios's Forum Posts

  • justifun thanks! That's great to see.

  • Okay good to know I will try that out and see how it goes thanks for the confirmation

  • Hi there,

    I'm doing a simple project that allows me to fight things falling down. http://part12studios.com/temp/Games/BoxNinja1/

    the thing is that I want the 5 fixed positions to be something that "tweens". I have used tweenlite before but i'm not sure that's really the best way to do this. Feels a bit heavy handed for what seems like a relatively simple request to move between positions 1 2 3 4 and 5. The keyboard is what moves it.. but the move should still be very snappy but my current events do flat +130 and -130 pixels per move left or right till they hit the far left or right ranges.

    I thought lerp would be appropriate, but it's not working well for me. So it's either the wrong approach or i'm doing it wrong.

    Thanks!

    Caleb

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  • I did see a tutorial out there http://shatter-box.com/documentation/co ... r-android/ for crosswalk / xdk that seem really cool as it refers to using xdk cortana plugins. I just wonder if anyone has run into problems with this for iOS / XDK exporting. Does anyone know if PhoneGap plugins (I know there are many out there) operate in a similar manner?

    I'm going to be doing some exploration into this, but i really would like to have some insight about this going in. I've wasted time in the past trying out things that simply don't work because there is no documentation / information from C2 that gives us any way of knowing what does or doesn't work before we try..

  • Hi everyone,

    So I recently saw a thread that said that since phonegap doesn't support tabs, then this means twitter and facebook objects won't work because they rely on tabs somehow.

    So with that being the case, that's a bit of a kink in the armor of PhoneGap since making games without any social hooks is unwise. With this being the case, is XDK victim to the same issue?

    I'm trying to make a simple test game game but my non-game requirements are:

    • IAP (buy currency for a simple store)
    • Share score via twitter and facebook
    • interstitial and banner ads (admob)
    • iOS

    I know there are objects in C2 for all of these and now exporting is possible for PhoneGap to export to both iOS and Android, but I'm just concerned i'm going to find myself trying to get things to work when it might be well known by others that these things don't work with PhoneGap and/or XDK.

    I'm favoring XDK for this project though because iOS8 is not going to be on a majority of the devices out there and to the best of my knowledge XDK will run better on iOS7, however that might not be the case since I haven't actually published to iOS through XDK, I had done extensive testing with android.

    Thanks!

    Caleb

  • Yea I don't think we'll see an OSX build any time soon.

    Bootcamp is good and Parallels works great for me (as of r184). For awhile I used it in XP, but I think that XP and the latest versions of C2 are finally not playing nice together. In the past ther were some audio issues, but anyway I would just not suggest XP / C2 anymore if you want to avoid any headaches..

    So I run it with Windows8 via Parallels and it's great on my i7 2011 Macbook Pro

    Keyo I'm trying that wineskin solution because while parallels is ok, it's still not really native and wineskin might be a little closer to Native. However I'm not sure how it works and it's especially strange because I don't know how wineskin would know to look at a "my documents" folder to find the C2 license. Any way a tutorial could be made or some post on step by step how you do it for C2? That would be awesome.

  • yea i figured they would require internet for the vids to work, just never tried it.

    but yea I'm in agreement with you about the ads and monetizing, you seriously have to have a lot of views before it even matters.

    My understanding though is that the videos pay better than admob and i'm 99% sure admob ads interstitial are still imagines.

    Truth is that an initial launch probably shouldn't even worry about ads until you get some critical mass going. IAP should be fine for your early adopters for a game. The ads become something nice to weave into a game once you have a strong following if you ask me, but yea any way you slice it, video ads are really hot and especially since we don't have the possibility of using services like upsight (formerly playhaven) as an option which last time I checked was the best payout for installs of other games through your app.

  • DUTOIT heh heh, yea i should remember airplane mode also for my son when he plays.

    but yea I'm eager to know if this works because it's what's hot right now. it doesn't seem like it would be hard to do or a problem, but if there isn't an object in C2 that facilitates this with Admob which i'm pretty sure does not do video ads from all the digging around and experience and even if it does, these particular ads seem "smarter" than just some banner popup.. they have a timer that counts down and it seems like a call is made bad to the server when the video is done to insure the customer saw the full video before giving the reward to avoid cheating (airplane mode makes me wonder)

  • I'm not sure how that works. IIRC I bought the paid version (if there is even a distinction anymore) but i've never seen ads in it. how are they unique?

    Skyline Skater for iOS is a great example of really using all social media hooks to generate posts, tweets and ad views.

  • I'm reaching out to Millennial Media to hopefully find some kind of solution. They support ads and have an office here in Boston. I'm friends with a game dev who works over there and he's going to get me in touch with someone at their Baltimore office.

    The dream would be to make a case for creating an official plugin, but I had no luck with MixPanel stepping up to do that, but I'll try these folks as well.

    Has anyone had experience with this before? Video ads are red hot right now for monetizing in games and it would seem like we should be actively trying to find a solution for this somehow.

    I've also sent an email to scirra support to see if they have any suggestions / insight on a solution for this also

  • hey man that's nice! thanks for sharing. It definitely seems to be nice and responsive to up and downs even in mid move. the past stuff people were trying just didn't cut it. I had abandoned the swipe thing when the project I was working on fell through, so I'm glad to see you kept at it!

  • Hi everyone,

    I've inquired in the past about video ads and I've been informed that admob offers interstitial ads, but the question was kinda slated for interstitial and video, but I'm not sure if admob has video ads. I'm thinking they don't from what I can read.

    Seeing games like skyline skaters have videos that play that are clearly more than just displaying a page. they have a timer that counts down. there seems to be some kind of validation that occurs to let the server know the person watched the full video and then grant the player whatever incentive the game developer wants to give for completing a video.

    It just seems like this is a very specific / deeper thing than displaying an ad banner or a full screen static interstitial ad.

    Is there any service out there that offers one of these video services? This article was interesting. http://developers.magmic.com/top-10-ad- ... ook-games/ Flurry seems to offer ads too, but all i see about flurry talk is analtyics in C2 forums.

    Seeing it's a growing trend in popular games, it would be great to have a comprehensive thread that discusses this in depth. I can't imagine it's too much for Construct 2 to handle, but I'm not seeing any clear threads out there that discuss a solution for these kind of ads.

    Thanks!

    Caleb

  • Does anyone know if Interstitial ads from Admob are video ads or static? I should have followed up with this more specifically though i'm stoked to know at least full screen interstitial ads are possible at all, video is a hot ticket thing I'm finding people are looking for in games so its an important distinction.

  • ah ok good to know! I hadn't dug into AdMob yet. I just checked it out and yea that looks very straight forward.. man some exciting times ahead!

    Thanks!

    Caleb

  • Hi everyone,

    So first of all I just wanted to say that it's been incredibly exciting to see how quickly super important features like IAP, iAds and more have become available for C2 / Phonegap. That said, we all know that interstitial ads are a big thing these days and from my forum searching I haven't come across anyone talking about interstitial ads and phonegap.

    Games like skyline skaters https://itunes.apple.com/us/app/skyline-skaters/id760645916?mt=8 for iOS is a great example of packing in as much ad revenue and F2P options as possible in a single game including a heavy reliance on video ads. Ideally it would be nice to know that we have all of those ad revenue tools at our disposal.

    Does anyone know of any services out there that provide video ads that work with Construct 2? Maybe a coming soon feature?

    Thanks,

    Caleb