part12studios's Forum Posts

  • I could see though maybe using a text field like i did for the other stuff but i have a slightly different issue, which is that the keyboard object doesn't really have a type feature I'm aware of.

    The only thing I could see is literally make 26 events that capture all 26 letters of the alphabet and then more for numbers.. maybe even getting into shift keys for characters.. so all that seems really unwieldy. maybe there's some feature i'm missing that could do this?

    It would just be really messy to keep updating things that way.. but i guess that's a way to do it. i'm imagining there's a much smarter way to do it.. heh :)

  • Hi everyone, so I'm stoked that I was able to get the chat room example out there to run on my website, however my website is meant to feel like an old BBS. I want to make a chat room, but it a few key things:

    1. the dos font i'm using throughout the website and scale it to insure it fits

    2. not have any borders, I will add my own ASCII art around it to create that illusion.

    3. have a solid black background in the text entry boxes

    I can't seem to find where i can control any of this. instead I have a vanilla white box with a fixed font and no way to even set the font size or color, etc.. Just need overall control of the various visual elements that make up the text boxes both reading boxes and text entry boxes (like entering user name, and

    Also regarding the chat server that exists.. where would i go to make my own independent server? what would be involved with that?

    "wss://multiplayer.scirra.com"

    this is where i'm at with it so far.. working on fleshing out the various sub categories.. very much a WIP.. part12studios.com/games/rd_bbs/rd_bbs_17

    Thanks,

    Caleb

  • awesome i'll give that a shot. thanks so much for the insight! functions have always been something i've tended to avoid (like arrays) but i'm glad to have something that forces me to use them and better understand.

  • and advise on how i should structure that in a way that is "the same"? this is the group for this. especially the script inside the trigger event. it's making reference to a "Self.Text & newline & Function.Param(0)" but i'm not sure how to phrase "Function.Param(0)" in a way that the new function system works. This is a chat program example i'm drawing from:

    construct.net/en/free-online-games/multiplayer-chat-room-3494/play

    it has a capx example that i'm working through now to adapt into an existing project of mine.

  • ah ok cool, hopefully i can decipher the logic then since i'm deviating from the old system a little.. but i think i get the idea. much appreciated to know i'm not missing some glairing step to make it behave like that. you rock! :)

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  • This shows in their project, but me adding a function doesn't result in a function showing up over there.

  • I'm following a capx example and I'm trying add a function to a project without any functions in it. I understand I add functions from the event screen not right clicking the object types. I get one, but it doesn't look like this. Also when I add mine, I don't have a Function object over in my Object Types like the project example has.

    Functions are something I've not done much with so I just trying to make sure I follow their example step by step to insure it works.

    Thanks!

    Caleb

  • yea that did the trick. awesome suggestion! :)

  • awesome thanks for that lead. I've never used the tile system to any extent on a project so this is a great way to see how it can be utilized like this. Thanks for making this awesome suggestion!

  • Hey this example for some reason no longer works. I'm using 218 stable version. could that be an issue? I'm running the project and it just stays black. I'm at a place where I'm able to apply this technique.

    Just odd that it just stays black now. Wondering if something broke due to C3 changes?

    Thanks!

    Caleb

  • omg that's amazing :) thanks so much.

  • yea i do want it to feel like it's line by line.

    however that is an excellent suggestion using a mask that would be itself a full screen array of images that one at a time would disappear and reveal the image behind it.

    if i'm following you correctly.

  • here's another example.. this was an output html file from one of these converter sites..

    part12studios.com/games/rd_bbs/ansi-art.html

    if i could get this to feed like my splash intro.. i'd be good to go. just not sure how it could be done. i know Construct can work with html but not sure how i'd present it to construct to know what to do with it.

  • I have a website i'd like to make and i want to emulate the experience of a dial up BBS.. here is a monochrome example I did so far and i'm pleased with the results:

    part12studios.com/games/rd_bbs/rd_bbs_04

    however, i'd love to have color graphics using a site like this

    manytools.org/hacker-tools/convert-image-to-ansi-art

    to do the conversion. i can do monochrome simply copy / pasting.. but color data gets lost. this site has other options like html exporting and wonder how it could be done.

    I have considered using layers and each layer be it's own color but this will be a bit of a pain to test and work up over time.

    I'm really trying to figure out also how i might plausibly display modern graphics in a way that might feel legit.. but that's a stretch for it to feel legit.. maybe some kind of loading screen happens before before showing images,

    but yea for the website i'm trying to get images that look more like this:

    google.com/search

    Any thoughts?