yes but not "drawing.. i just want a single object (hand) in this case be locked to one box while a second hand is locked within the range of the other.
The game i did (cyball) was more like a paint function.. i adapted the example from that project to this.. technically i'm "painting" hands but destroying them because i was having trouble figuring out how to draw and pin a single object with the same core logic..
there is a "left hand" and a "right hand" graphic so the hands differ on the left and right because i'm just flipping to the "red" or "blue" animation..
but notice how it behaves if you touch on one side.. and then the other side.. the 2nd touched hand gets confused and defaults to the first hands orientation point.. but doesn't do this when it's just one or the other hand.