part12studios's Forum Posts

  • yea i do want it to feel like it's line by line.

    however that is an excellent suggestion using a mask that would be itself a full screen array of images that one at a time would disappear and reveal the image behind it.

    if i'm following you correctly.

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  • here's another example.. this was an output html file from one of these converter sites..

    part12studios.com/games/rd_bbs/ansi-art.html

    if i could get this to feed like my splash intro.. i'd be good to go. just not sure how it could be done. i know Construct can work with html but not sure how i'd present it to construct to know what to do with it.

  • I have a website i'd like to make and i want to emulate the experience of a dial up BBS.. here is a monochrome example I did so far and i'm pleased with the results:

    part12studios.com/games/rd_bbs/rd_bbs_04

    however, i'd love to have color graphics using a site like this

    manytools.org/hacker-tools/convert-image-to-ansi-art

    to do the conversion. i can do monochrome simply copy / pasting.. but color data gets lost. this site has other options like html exporting and wonder how it could be done.

    I have considered using layers and each layer be it's own color but this will be a bit of a pain to test and work up over time.

    I'm really trying to figure out also how i might plausibly display modern graphics in a way that might feel legit.. but that's a stretch for it to feel legit.. maybe some kind of loading screen happens before before showing images,

    but yea for the website i'm trying to get images that look more like this:

    google.com/search

    Any thoughts?

  • any thoughts on this Ashley?

  • ooo yes ok thanks great suggestion!

  • Hi there, I have a little runner / platformer that i'm pretty happy with, however I'm using the vanilla platformer jump and of course it's very static.. Just trying to come up with a simple way that would allow me to vary how high the player jumps based on how long they press the screen.

    In my case running speed is constant (think canabalt) so i'm not trying to do EVERYTHING like mario but just the jump idea of press and jump with a tap vs a short touch or long touch all yield some different results.

    Thanks,

    Caleb

  • thanks Ashley, good to know that. :)

    would it be possible to make debug as a default option in the next update?

    just be a nice to have a choice to make it default.

  • I was going through the options and debug as default for new test builds doesn't seem to be an option that i could find.

    I've found myself wishing i could always load debug as it's just nice to not have to do the drop down each time to find the specific debug build choice.. would be nice to just click play and always open in debug

    Thanks,

    Caleb

  • Very interesting article today

    go.amazonalexadev.com/MX1I0902E97kw00Qw0xF0w1

    Html5

  • what i'm trying to achieve would be to have the screen be full screen letterbox on mobile, but on pc / mac have it be in integer letterbox.. but i'm not sure how to reach that level of the project.

    I'm trying a few things but between scale and canvas size i'm still not having luck.. if i turn scaling off then the project appears left justified..

    integer is generally great but for smaller mobile screens i'd like them to take advantage of full screen while i prefer pc not fill screen because if pixelation.. i'm making the art specifically for 1024x768

    part12studios.com/games/p12/p12_03

    i'm not super concerned about mobile friendly design.. but i thought if there was an easy way to do full screen for mobile, that would be helpful.

  • ah that's great. i can see some ways i could probably work around it but i take it that "project properties" can't be changed from a runtime state?

  • Also i'm curious if there is a way to detect if the browser is mobile vs pc.. i'd like mobile to scale to but have fixed resolution for pc..

  • yea scale integer is good, however my concern was if my layout is 1024x768 (xvga) i was concerned a large enough monitor would scale up to 2048, 1536, but i just tested on my 27" imac (pre-retina) and it didn't get large enough so i suppose that should do it, i ju

    That article i've read before but it's really focused on mobile/screen shapes.. i'm actually making a website using C3 so i just wanted to see how i could position the canvas inside index.html

    I'm super rusty with HTML and never got well acquainted with css. However the integer option should work well enough for now. :)

    Thanks!

    Caleb

  • Hi there, I was trying to poke around inside a given html5 export and trying to figure out where i could do something like

    P { text-align: center }

    css command to just insure that the game is centered on the screen.. vertically and horizontal would be nice but horizontal for sure.

    I'm disabling fullscreen mode, but noticing that it's left aligned when this is the case.