Ninjadoodle's Forum Posts

  • Hi Ashley and Team

    A couple of days ago I posted a bug report to do with estimated image memory.

    I've just wanted to detail here why I have to use multiple large images, even if they only have small changes.

    Let's say I have a car and I am making a spot the difference game. I want to pin some details on to the car and animate the car driving onto the screen shaking and wobbling.

    I can use the sine behaviour to squash and stretch the car, BUT, the "pinned" parts will not squash and stretch relative to the car.

    The only way to workaround this, is a very long process of using image points and updating the positions for all these parts through events.

    It would be insanely useful to have a feature where we could put all the parts of an object into a wrapper and animate them with one behaviour - all relative to the parent object.

    I mainly make puzzle games, so these sort of Containers (not the current Containers Construct uses) and Tweening are the most useful features. I'm sure there are many other people in the same boat, having to rely on 3rd party options.

    In C3, we don't yet have the possibility to use Spriter or LiteTween. Furthermore, if I start my project in C2 and want to later import it into C3 using LiteTween, I'm not guaranteed that it will import correctly, as LiteTween is not an official Scirra feature.

    Construct is amazing software, but I ( and many others I'm sure ) would be eternally grateful if we could have a 'container' feature similar to what I've described above, as well as native tweeting engine.

    I'm am super exited about C3 and have no problems with the subscription, but I really do feel that these features are necessary in order to make the tool as versatile as possible.

    Thank you very much for the consideration

  • Hi Ashley and Team

    I'm really wanting to delve into C3 but finding it hard to do so, as a lot of my levels / games rely on using LiteTween.

    I know that on the suggestion board, it has been stated than at some point in the future you might be looking at implementing a native tweeting engine, but in the meantime, you will be helping developers to port some of the most popular plugins.

    Do you have any idea when when we can expect a port of LiteTween or similar?

    PS. Thank you heaps for such an awesome product - C3 is looking great!

  • Yeah me too, but the reading I'm getting seems to suggest that is what's happening.

    It definitely says it's using a lot more memory than the same project in c2.

  • Hi guys

    Just wanted to make sure this is actually an issue before posting a bug report.

    I'm getting a huge inconsistency in debug, under > est. image memory

    In C3 (on the Mac) , I'm getting something like 37.9 mb (empty project starts at 21.9 image memory)

    in C2, it only comes to around 24.3 mb, no matter whether ins being debugged on PC or Mac ( empty project starts at 19.6 image memory )

    It looks like in C3 ( on the Mac ), the image is being placed on a 2048x2048 sized texture and taking up 16mb of memory, but in C2 it's not.

    Is this happening to anybody else?

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  • Hi oosyrag

    Thank you for the reply, I appreciate it

  • Hi guys

    In the C2 manual, it states that it is recommended to keep image memory under 100mb per layout, in order to target a larger number of devices.

    I'm just wondering if anything has changed now that I'm using the C3 beta, and whether if it's perhaps safe to increase this a little?

    I'm finding it a little limiting when working with large animated sprites in HD.

    Any feedback would be awesome

    Thank you in advance!

  • Hey

    Thank again for your help

    I can animate the instances on the stage when I address them separately without issues.

    What I'm having a problem with, ia trying to use a loop to perform this.

    • Let say I have 3 instances on stage - I would like to loop through them and perform some kind of animation, with a 1 second pause in-between.
    • Now, if I add two more instances to the stage, I would like the loop to perform the same without changing the code.

    Thanks again!

  • Hi guys

    Thank you for your replies.

    What if I want to do this with something else, like changing the opacity etc.

    change 1st instance to 10%, wait a second, do the second and so on?

    Any idea how I would do this with a loop?

  • Hi guys

    I have a bunch of instances of an object on the screen.

    On solving the level, I would like to fade them out, starting with the 1st and waiting a second before starting the fade on the next instance.

    Could you guys help me to get this working as a loop?

    I've tried but all my instances seem to fade at the same time.

    If it helps, I've given each instance a name (instance variable set from 1-10).

    Thank you heaps in advance for any help

  • Hi 99Instances2Go

    Thanks heaps for your help! I've tried this but still can't get it working. Even after I unscramble all the letters, nothing happens.

    I know it's something to do with the loop, as it's one area of C2 which I still don't completely understand.

    Not really sure how to event this properly. If you have any more suggestions that would be awesome

    *** EDIT ***

    Scratch that! I managed to figure it out

    There was a small issue with my events, but now it's working perfectly.

    Thank you again for your help!

  • Hi guys

    I need to loop through all the instances of a sprite on the stage, and test whether the instances current frame, is equal to a frame preset in the instances "instance variable".

    All of the instance on the stage must pass this before the level is solved.

    ***

    Example - instance1 has its variable set to 2, and instance2 has its variable set to 4.

    This is just mockup code ...

    if instance1.frame == instance1.instanceVariable (2)

    and instance2.frame == instance2.instanceVariable (4)

    then

    do something...

    ***

    Could someone help me to get this working as a loop?

    Thank you very much in advance!

  • Hi guys

    Just wanted to let you know, that I've just released my latest game - http://ninjadoodle.com/lightybulb-3/

    Hope you guys have fun, and please let me know what you think

    Thank you!

  • The same is happening to me.

  • Love the style! Your game looks awesome

  • glerikud - I 100% agree! I'm not saying, make the front page a portal. I think Scirra should be selective and only put up polished games. Also, I'm not talking about hosting the games either - only put up screenshots + links to the respective websites or stores.

    I think that the Clickteam front page is a really good example of this. They have a slider where they feature new "Standout'" games. A similar setup would be very easy to do and would give newcomers and people struggling, the needed confidence in the product.

    I love C2, and wish there was an easier way for people who visit the site, to find 'the cream of the crop', instead of having to search through the forums.

    PS. I do love the new Social Media Promotion - that is awesome, so again thank you Scirra