Ninjadoodle's Forum Posts

  • Tom Thanks heaps for the reply :) Looking forward to the full release!

  • Tom Thanks heaps for the reply! Do you guys know the pricing per leaderboard / limits? I know it might still be early, just wondering :)

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  • Tom - Sorry, I guess what I was asking - I'm trying to make a whole bunch of small arcade / high score enabled games. It seems like this is not possible, as you can only have one leaderboard enabled game at one time.

    The only way I guess I could make it work, is by having some sort of Construct 3 game, that is essentially an 'arcade' and every 'mini-game' adds to a pool score.

    Are you guys planning to offer more than one leaderboard or is this set in stone?

    Thanks again!

  • Hi Tom

    When it says you can create one leaderboard - does this mean you can only have one leaderboard game, or can this leaderboard be used for different games?

    I currently have a personal license.

    Thank in advance!

  • Hi Ashley

    Thanks heaps! That's awesome news - really excited about this :)

  • Hi Ashley

    Will it eventually be possible for us to load the leaderboard inside the game without the game having to be hosted on Construct Arcade?

  • Ashley Tom and the rest of the Construct team

    I know it's still a week away, but I just wanted to wish the Construct team a Merry Christmas and an awesome holiday. I am extremely happy to see how C3 has evolved this year and completely blown away by all the awesome additions (especially the Scene Graph, Mesh Distortion, and Timeline features).

    I have never been happier using a game engine as I am using Construct and can't wait to make lots of new games using it.

    Construct has always been great, but it has really evolved into an amazing piece of software that is a complete joy to use. You never have to fight this engine to make games, you just have fun and focus on creating.

    The constant and regular updates are also something I haven't seen anywhere else.

    This engine is worth every cent and I can't wait to see what the new year brings :)

    Thank you all very much for all the hard work!

  • Hi guys / Ashley

    Is there a way to move all the children to a different layer without listing them one by one?

    This also goes for applying effects, z-order, and so on.

    Thank you in advance for any help :)

    PS. I LOVE the new scene graph features!

  • tarek2 Thanks for the info, looks like I'm not the only one with the issue. I'm honestly not sure whether this is the iPads fault or something in C3 not syncing up.

    Ashley Thank you for the reply. I'm only using built features like Tween / Sine, and at no point am I moving any sprites manually. I'm not aware of anywhere where I would be limiting the framerate.

    Here is a question - even though the iPad pro can update at 120hz, could we not lock the game to a max of 60fps? There is something definitely not syncing up and I'm honestly not sure where the issue lies.

    PS. It's not that the game doesn't run well - it's hard to describe. Any fast-moving objects just seem to be leaving a weird ghosting trail (not present when iPad set to 60pfs).

    Thank you in advance :)

  • Hi guys / Ashley

    I've been playing around with an iPad pro and there is some very noticeable ghosting/stutter at the device's default 120hz.

    When I set the iPad Pro's limit to 60fps, everything looks perfectly smooth.

    Is this something that should be reported (bug), or is it a device-specific issue?

    Thank you in advance!

  • Ashley - Thanks heaps for your help and the link :)

  • Hi guys

    Someone I'm working with is having a problem getting a C3 game on their server to work on iOS.

    The same game works just fine on my server (Bluehost), so I'm wondering whether they might have some scripts missing etc.

    This is the errors I get (iOS) when I test the game on their server ...

    [Error] Origin http://www.[somesite].org is not allowed by Access-Control-Allow-Origin. [Error] Fetch API cannot load https://www.[somesite].org/not_found.asp due to access control checks. [Error] Failed to load resource: Origin http://www.[somesite].org is not allowed by Access-Control-Allow-Origin. (not_found.asp, line 0) [Error] no handler for message type 'OpusDecode' OnDispatchWorkerMessage (jobworker.js:1:2248) [Error] no handler for message type 'OpusDecode' OnDispatchWorkerMessage (jobworker.js:1:2248) [Error] Origin http://www.[somesite].org is not allowed by Access-Control-Allow-Origin. [Error] Fetch API cannot load https://www.[somesite].org/not_found.asp due to access control checks. [Error] Failed to load resource: Origin http://www.[somesite].org is not allowed by Access-Control-Allow-Origin. (not_found.asp, line 0) [Error] [Construct 3] Failed to load audio 'media/robotic_insect_movement_02_leg_+_footstep_stereo.webm': – TypeError: Origin http://www.[somesite].org is not allowed by Access-Control-Allow-Origin. TypeError: Origin http://www.[somesite].org is not allowed by Access-Control-Allow-Origin. (anonymous function) (main.js:1:45671) asyncFunctionResume (anonymous function) promiseReactionJob

    Any ideas on what this means (something to do with audio decoding?)

    PS. For privacy reasons, I've changed the website name to [somesite] - in the error message above

    Thank you heaps in advance :)

  • Ashley No problem, thank you for the reply :)

  • Ashley - ok, I understand :) What about loading music from an external file, only of the user chooses.

    Would something like this work?

  • Hi Ashley

    Thank you for the response :) Is there a way to allow only loading music by choice?