Just wanted to make sure this is actually an issue before posting a bug report.
I'm getting a huge inconsistency in debug, under > est. image memory
In C3 (on the Mac) , I'm getting something like 37.9 mb (empty project starts at 21.9 image memory)
in C2, it only comes to around 24.3 mb, no matter whether ins being debugged on PC or Mac ( empty project starts at 19.6 image memory )
It looks like in C3 ( on the Mac ), the image is being placed on a 2048x2048 sized texture and taking up 16mb of memory, but in C2 it's not.
Is this happening to anybody else?