newt's Forum Posts

  • Well it depends on the way you are moving things, but clamp(min, max) would be a start.

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  • Did you try setting the layer angle?

  • I would use:

    play by name "your_sound_files_renamed_to_use_an_index"&int(random(howmanysoundfilesyougot))

    system wait howeverlongthatfileis ms, play foo

  • If they can maip cookies, then they are smart enough to get at webstorage too.

    Just looking at workarounds as always.

  • What about cookies?

  • Call function "fallball"

    On function "fallball"

    ball variable falling = 1, ball, do stuff

  • Isn't it kind of risky exposing a phone to magnetic fields?

    I think ideally you would use something like an Arduino shield with bluetooth.

  • Same for the whole genre, they can make the game harder, but not longer.

  • Nope. No way to reference the variable name.

    Best method would be to use an array where the indices are the variable names arrayAt(0) = prox_wall, etc.

    Use them in a container for automatic picking, or better yet use a string in a variable using tokenAt() with the method above.

  • You should probably define what you expect a table to be, as well as cell, probably more so.

    They can't just take any element and make it work on all platforms. Some things have to be redefined.

    For example, a cell could be defined as a simple graphical box that has width, and height, as well as a border.

    While that's simple to do in html, and css, it's not so much to include it in webgl, and any object relying on the dom.

  • You can "skew" using Rojo's Paster plug, but thats about it.

    Anything else would involve a webgl solution.

  • newt

    isometric game basic based on "Pathfinding demo"

    Can you integrate isometric rules for playercontrol (Rotation/Speed), please? Is it possible that the enemycontrol is limited to 24 way?

    Yes, I already did, just not with 24 angles.

    The template uses 8, since that was the least amount of frames that divided into 360.

  • The Pathfinder behavior/ movement doesn't play well with setting frames based on angles. The behaviors expression for the angle of movement only points to the node its going to. You could probably figure out the correct angle if you looped through all the xy's needed to get to the next node, but... bleh.

    It would be way easier if we had some expressions to get those lines.

    If thats the pathfinding he's talking about that is.

  • Grats

  • A single instance would be the best choice imo.

    If you need a visual representation of the vids, a thumbnail png would be doable .