Making a Hell Bullet: PIXHELL

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    HISTORY: (GOOGLE TRANSLATE)

    It is the 46xx year of our era, possibly the last, because due to the maximum war that has taken place in the universe, all races and civilizations have come together to face a common enemy, forgetting their physical, political differences and economic, all for the common good ...

    All to survive.

    It is not known who, nor when, only where it happened.

    A race arrived at the center of the universe and found what would be the beginning of the Big Bang, an explosion so large that it gave rise to this universe and in its center an artifact, a box of no more than 10 cm x 10 cm. They picked her up and took her planet. What they did not know was that this box was alive and barely touched or "felt" the atmosphere and gravity, was active. History tells us that the planet that day only existed for 3 hours. The mysterious box absorbed it.

    .

    .

    .

    Debugging the story and I will add more parts ...

    PixHELL is a Bullet-Hell project with multiple mechanics and game forms (cracking them)

    The initial idea is to drive a drone and improve it with drops of enemy parts .... the story takes a turn when you know why ... taratannnnn.

    DEMO:

    V1: - SPACESHIP MOVEMENT - 2 BEHAVIORS -DRONE AND SPACESHIP

    - PARTS OF SPACESHIP, MOVEMENT, SKINS PIN UP

    V2: - SHOOTS SPACESHIP - DRONE LARGE - TYPES OF SHOOTS

    05/11/2020 11:35

    V3: - ADD FIRST ENEMY AND MOVEMENT (NO I.A., ONLY RANDOM FOR NOW)

    - ADD MISSILES AND BEHAVIOR (ADD 1 OF 3 TYPE OF MISSILE, 1.- FOLLOW DISTANCE TARGET 2.- TARGET

    CURSOR 3.- CURSOR DESIGNED TARGET)

    - ADD EXPLOTIONS IN BULLETS AND MISSILES.

    WASD - move

    Left button - shoot

    Botton - Right activates shield (for now) and launches missiles. (for testing purposes)

    DEMO

  • UPDATE:

    V4

    - ADD MISSILE COLISIONS WITH ENEMIES AND EXPLOSIONS

    - ADD ORBS ANTI-BULLETS AND MOVEMENT MECHANICS

    - Thinking of 3 types of orbs:

    1.- The one that is already, orbital type and that protects from a quantity of shots with a maximum of 5 orbs.

    2.- The orbital orb but the player as the center (360 degree rotation in one direction or another) with a maximum of 3 orb.

    3.- The static Orb (use pin) that will always be kept at a distance and side according to the angle and position of the player.

    Thinking ...

    Any idea is welcome. Up

    SEE THE DEMO IN FIRST POST.

  • UPDATE:

    V5

    - TITLE IS CREATED WITH SWISHMAX 4 ... EXCELLENT TOOL TO DESIGN PIXEL ART, IF IT IS ORIENTED TO FLASH, WHEN WORKING IN LOW RESOLUTIONS 256, 128, 64 OR 32 PIXELS AND EXPORT TO GIF, VERY GOOD ANIMATIONS ARE. RECOMMENDED.

    - ADD VARIABLE "FUEL" TO SPRITE MISSILES AND EACH SECOND REMAINS ONE VALUE PER MISSILE.

    - DOWNSCALING IS MADE AND IMPROVES THE VISUAL PIXEL OF THE GAME.

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  • UPDATE V6:

    - Add squad behavior.

    - Add several types of squad formation (only active "0")

    - Add Bullets destroy enemies

    - Add better behavior of cursor

    - Visitor counter

    SEE DEMO IN FIRST POST.

  • UPDATE V7:

    - ADD ANIMATION EXPLOSION AND IMPLOSION PLAYER.

    - ADD VORTEX ANIMATION

    - PREPARING SOUNDS AND PHASE 1

    SEE DEMO IN FIRST POST

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