MPPlantOfficial's Forum Posts

  • You want a FLY in menu?

    I made you a CAPX!!

    here you go: https://www.dropbox.com/s/bghvd4fmy9dvq ... .capx?dl=0

    You're welcome! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Well at least they're giving us a heads up.

    All those months of learning XDK all gone to waste. ❤❤❤❤❤

  • SWEET!

    Looks like a faster-paced Kid Icarus.

    Is it a Metroidvania?

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  • Go right ahead.

    I made 2 versions of my game.

    One for Android 4.0, one for Android 5.0

  • Also consider what TYPE of game you're uploading.

    My games down there in my sig are specifically made for touch screen devices and it can be discouraging getting negative feedback from Newgrounds/Kong as sometimes the mouse isn't really an ideal device to play them.

    I'm a member of a Romhacking site as well and when I talk about CRPGs such as Fallout and Torment I get crickets because kids there a more into consoles and handhelds.

  • How about just assign the value itself and not deal with adding or subtracting lives?

    So when enemy #1 dies, door #1 opens. Etc.

  • First of all, I'm sorry for my level of English . My question is, if there is any way to put a password to a door or vault?, thanks in advance.

    Of course there is. But first you have to make it clear what kind of game you're making.

    Is is like 100 Doors on Android/iOS where if you tap on a door a small dialogue box would open for your to put the code in?

    Is it a PC game where you can enter the code via keyboard input?

    Is it a top down game where if your character sprite collides with the door it will allow you to enter you password?

    In either case it's just a matter of matching a 'right password' string with another string consisting of each element whatever you've input.

  • I read "Construct 2 is shutting down" and almost had a heart attack.

    Could be a multitude of reasons. What TYPE of sound are you trying to import?

    My day 1 C2 problem was trying to import a WAV file that was like 40mb only 1 song.

  • Well since you already said this is an early demo I'm only going to say one thing about the graphics: There is a serious clash of art styles. The Title Card looks great but your main character is a pixel art sprite while everything else seems to be watercolor/vector textures.

    You can see a clear divide of the background image; it seems like you used a non-repeating sprite.

    Gameplaywise:

    -Background continues scrolling even when it's game over.

    -Collision doesn't always work, I've had instances where character passed through the big trees no problem but gets game over with the small ones.

    -Flags which I assume get you points sometimes spawn way to the edge of the screen with hardly any space left for your character to pass through.

  • yeah the second one doesn't work it give a black screen. the one you recommended work in cocoon ? or in intel XDK ?

    I use XDK but it should work for cocoon too.

    Let me know so I can update my thread.

  • plugins in construct : only appodeal . in cocoon : i install just this : https://github.com/dfyz8/appodeal-cordova-plugin.git before when i just install this plugin : https://github.com/appodeal-cordova-plugin.git (without dfyz8 in url ) i get black screen . what the difference between url plugins ?

    Both those Appodeal ones don't work for me. Helpers from appodeal told me the 2nd one doesn't work and recommended another one

    Me I use: https://github.com/appodeal/appodeal-co ... dex-plugin

    This one still works.

    Check out my list here: viewtopic.php?f=146&t=188133

  • Like this?

    I haven't attempted it myself but I think it's just a matter of assigning different squares to different arrays and saving info into a JSON file.

    Each array element has multiple conditions.

    Maybe:

    [0][0][x] can contain ID of square and actual position of a square in a map

    [0][1][y] can contain info like number of directions possible and id of adjacent squares.

    [0][2][z] can contain info like items and interact-able elements in the map...

  • you can set the double jump on in the platform settings but then the player needs to contact a platform before they can jump again.

    Then do a workaround. On descent spawn a tiny invisible platform for the player to make contact with and do his air jump.

    On Is Jumping | Destroy Platform

    On Is Falling | Spawn Platform Player.Y + 10 Pixels

    Every Tick | Set Platform.X to Player.X