MPPlantOfficial's Forum Posts

  • What left? -_-

    I don't know. This ******** is something I have to learn and re-learn everytime I export something.

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  • Try and make it a Zeldalike with your guy escaping 1 room at a time.

    Have a maximum of 4 button inputs for movement and 1 button for action, this way, when you're satisfied with your result, you can even release it on mobile.

  • Put all Pin-nable sprites inside a family: ALL_PINNABLE

    Give the family an Global Var: PIN_UID

    On Pin | Set ALL_PINNABLE.PIN_UID to [Sprite.UID]

    On Sprite Destroyed |

    Pick ALL_PINNABLE where ALL_PINNABLE.PIN_UID = Sprite.UID | Destroy ALL_PINNABLE

  • Left 1 = 1

    Right 1 = 1 ???

    I don't know what you're trying to do but seems to me like you can be 'right' and 'left' at the same time.

    Will try to look at the game to see what you want to do.

  • Try reuploading the source images to be 1.5x the sizes you want them to appear in game. That turns out to have pretty good quality.

  • Try giving your boy the BULLET behavior, set 'bounces off solids' to yes and set speed to 0.

  • del

  • You can't.

    You could upload an APK for them to download and test themselves but you would have to build the APK separately first.

    Just put it on the arcade or newgrounds. I'm not sure if there are private settings in there but you could check.

  • Yep. It's possible.

    Check out the built in examples. Look for the one that says "blend modes"

  • Well since you're using pathfinding it would be a little challenging to implement.

    I would suggest using BULLET function for the 'slipping' part. (In fact, I suggest to use bullet motion for your movement as well. It would depend of course on what type of game you're making)

    I'm going to assume with sprite's angle is set to his angle of motion.

    On SPRITE collides with Tilemap | Stop SPRITE.Pathfinding

    add [Your Choice Slip speed] to SPRITE.Bullet.Speed

    every tick | SPRITE.Bullet.Speed to SPRITE.Bullet.Speed/1.1

    ^This is to slow down the sprite over time. experiment using 1.02 to 1.5 or something. See what works for you.

  • 2 Solutions: Either use the same sprite and put all bullets in different frames of the default animation or Put all 5 sprites in a Family called BULLETS for example

    For family method:

    On [SHOOT BUTTON] pressed | Gun Create BULLETS >>> This randomly creates one bullet from the family.

    For same sprite method:

    On [SHOOT BUTTON] pressed | Gun Create BULLET <<< Sprite

    On BULLET created | Stop Animation.

    |Set frame to int(random(0,4))

  • >

    >

    what Should Target Platform

      Android Phone Desktop PC Windows Phone

    For the current jam in C3 you should target PC. I published a game for phones on Newgrounds and got bad reviews because it was difficult to play.

  • Try applying force at an angle to your desired object.

  • So when I add the instance variable to my character sprite how do I make it switch in between values?

    It's up to you really.

    Press of a key, touch of a button on screen...

    Try these:

    [Your condition] | Add 1 to Player.Weapon

    [Your condition] | Subtract 1 from Player.Weapon

    [Your condition] | Set Player.Weapon to [your number of choice]

  • it's just a matter of assigning an instance variable WEAPONS to your character sprite and switching in between values.