I have an issue with a game I am working on. The sprite is overlapping with solid objects when it shouldn't (Well I think it shouldn't). See the image below with the red circle:
The sprite collision polygon looks like this:
And the solid object's (tent) collision polygon looks like this:
So shouldn't it overlap like the one seen in the first pic? How do I prevent this? How do I make it more accurate?
I am using
mouse click + pathfinding[/code:2olzygu7] for navigation. Maybe pathfinding is causing it?