lukezero's Forum Posts

  • You can only set timescale for the whole game, or individual objects. You can also use families, so something like this will work:

    SpritesFamily on layer "game" - set object timescale

    TilemapsFamily on layer "game"... etc.

    In the Event Sheet there is no TimeScale option for families.

    Where do I find it?

  • Hi guys!

    In terms of programming, how can an object be created only once in a given condition?

    As I'm not a programmer, whenever I put a "create object" condition, the Construct keeps creating an object infinitely and filling the device's memory.

  • Hi guys!

    Is it possible to put a TimeScale to just one game layer?

    If yes, how?

    Thank you for your attention and helpfulness!

    Tagged:

  • You could instead of making it completely random, have it pick from a bunch of predefined sequences at random. As an example you have these sequences:

    • obstacle, enemy, item, enemy
    • enemy, item, enemy, item
    • obstacle, item, obstacle, enemy
    • (as many as you want)

    And you pick one of those at random and generate it in that order. And once the sequence is done generating, you pick another one at random.

    Thanks for the tip. :)

    Does anyone have an example of this or similar?

  • Hi, guys!

    In my platform Endless Runner game, I'm randomly generating obstacles, enemies and items using RANDOM(X).

    Basically I only have three classes of objects: OBSTACLE (which must be jumped), ENEMY (which cannot be touched) and ITEM (which must be collected).

    However, I would like to implement a smarter object generation system, to interleave the items well and not generate a stupid sequence of items.

    Suggestions? :)

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  • There’s this:

    https://www.construct.net/en/forum/game-development/tools-and-resources-27/spritefont-generator-168408?kws=Spritefont

    I think there’s another tool floating around the forum too.

    Thanks! :D

  • Hi guys!

    I'm using the great "Give Your Fonts Mono" (v2.5), but in Arial, Tahoma and Verdana fonts are having a lot of space in my game, even after tweaks. :(

    What do you guys suggest?

    Tagged:

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  • Course. Send it to adhidwipafzs@gmail.com

    I sent it now. Thank you very much!

  • Probably something with character size or it's collision shape. I don't know exactly what happening unless get my hands wet. It's better to not use platform behavior at all since we want is to make character idle on it's x position.

    I tried several things and was unsuccessful. :(

    Can I send my CAPX for you to review?

    If yes, what is your email?

  • What behavior do you use for the character?

    Just "Platform". ^^

  • alextro Your example CAPX is wonderful, but I have a problem: my Endless Runner doesn't randomly generate platforms, but the character is always running on a constant and infinite platform, without elevation variations (like Jetpack Joyride).

    When testing here, the character disappears and suddenly appears further on the platform, I believe that due to the rendering of the infinite platform ahead.

    Do you have any suggestion to fix this problem?

  • See an example for basic runner: dropbox.com/s/kvd7xhj1qdjrm6b/put_cactus.capx

    Thank you very mych, dude! :D

    Already studying it!