LukeW's Forum Posts

  • After my previous comment, I thought I'd better go do some performance tests on my project and see what sort of impact loading a bunch more json text files would have on performance.

    I load the dialogue into the game during the first load screen. As a base line, with a 10,000 word dialogue file created in DD, the overall load time is 15 hundredths of a second (I'm loading other stuff too in this time).

    I made five more copies of my existing dialogue file and loaded them into separate json objects. This represents my estimated word count once the game is finished sans localization. The load time increased to 20 hundredths of a seconds.

    I'm actually pretty surprised by how quick this was, so I thought I'd test it out with 20 copies of my json file - about 200,000 words of dialogue. The time increased to 34 hundredths of a second.

    At this point I got bored of copying events and realised I could probably just do this in a loop if I wanted to go any further with it. But it looks like performance, at least in terms of loading files, shouldn't be a big deal.

  • Hi helena

    I wrote the tutorial and example that Moonpunk linked and am using Dialogue Designer in my game.

    As Ashley mentioned, a system like this can easily create an unreadable amount of text if you're not careful in how you structure everything. Having said that, I've found it to be a pretty nifty tool for my particular requirements (I came from a Twine background) and the visual flow of it really helped.

    My main concern is with the bloat that happens within the file, my 10,000 dialogue wordcount blows out to 70,000 words and 840 pages when I select all and copy it into a Word document.

  • I guess readability is the only thing that matters. I always like to keep them at the top of the event sheet or group personally.

  • So sick! I love your animation style.

    Thanks.

  • Different environment for Bilkins' Folly

    And experimenting with local co-op

  • My first thought would be that they have different resolution/refresh rates.

  • I have encountered same visual glitch in my game. I think it might be related with Frame Rate Mode. I have changed Frame Rate Mode in Project settings from V-Synced to Unlimited (Full Frames) and glitch is gone. At least for the moment. Hopefully it will stay that way.

    Or the glitch is still there but as there's so many more frames per second you're just not seeing it at that rate.

  • Solving puzzles using map elements

  • Not sure if it's fixed in a newer version, but Wertt22 may be referring to the fact that you can't have two scrollview objects overlapping even if the top one is disabled and they're on separate layers. It will always block the bottom one from working. I've just been setting their positions when they're enabled to get around this, but perhaps this is what is being referred to?

  • Great, so in the process of unsuccessfully attempting to copy timelines from one project to another, I must have borked the existing timelines I already had in the main project folder without realising it.

    Just went to work on them then, only to find that although they exist in the project view, when clicking on any timeline, the objects and paths have all been deleted.

    ...

    Now I really want to know how to copy timelines from one project (my old archived copies where they still exist) to another (my newest iteration with zero working timelines).

    Surely someone will have an answer to this?

  • Hi Everyone,

    I am working Javascript lessons to teach my self Javascript and to teach myself COnstruct 3 interaction with Javascript. Can check out first 5 lessons below.

    Hi

    Thought I'd check these out, but the font is way too small on my laptop screen to be readable and browser zoom doesn't seem to work on the page at all.

    Seems like a nice idea though.

  • I've asked this a couple of times in the Discord chat with no luck, so thought I'd ask here.

    Recently, I created a side project to put together a bunch of timeline paths for menu control with the intention of importing them into my main project once done. Unfortunately, I haven't been able to figure out a way to copy them over.

    I tried saving both versions as project folders and copying over the files from the timelines folder. While that copies over the timeline element itself, it doesn't bring over any paths that have been created.

    Is there a way to do this?

    Cheers

  • Not sure whether this should be filed under bugs or suggestions, but with really large JSON files, the auto-formatting in the editor creates a lot of lag that makes simple things such as highlighting sections really painful.

    I'm working with a 30,000 line JSON file and there's a 3-4 second lag whenever I want to highlight a section of text. I can tell it's the auto-formatting as when I copy in a large section from an external file, about half doesn't get auto-formatted (until being beautified) and this section can be selected with zero lag.

    I'm aware I can work in an external editor and reload if I'm using project saves (which I'm not), but this is more of a hassle I feel as it's extra steps again.

    Ideally, an option in the settings to disable auto-formatting would be handy here, unless there's already that option somewhere and I'm missing it.

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  • Sounds like a good time to upgrade then XD

  • miguelromm The latest Construct update will stop ProUI from working unless you change the scripts type back to 'classic'.

    AekiroNot sure if you're aware of this already?