LuckyRawat's Forum Posts

  • hello dop2000

    I am not able to reply on my old post How do I store multiple object's position, to be created later

    after year of this post. This method not working anymore. I mean data is saving but when getting back on another file then instance variable data not applying there. I thought it is bug but Ashley said

    It looks like you are loading JSON data that was saved from a different and incompatible project. The instance variable's internal IDs are all different, so it fails to find any and doesn't attempt to load them. Loading data from different projects is not supported.

    do you know anything about it. To remind you I was saving object's positions and variable data into json and then on other project i applied. It was working but now its not working.

  • I created idea for this please vote it.

  • another thing

    is there any possibilities when we do undo/redo and the notification shows about what we did then

    Is it possible to also show on which line in the event sheet undo happened.

    something like below

  • and also there should be more recent files list on Start page

  • I apologize. I was arguing on wrong topic. I don't know what was happened in my mind that i was arguing on totally wrong topic. I was getting a bug issue. When i create a new animation in new position for a vary small second first it appears to previous position and then it goes to the new position.

    No "Compare animation" is not same as "is Playing"

    "Compare animation" checks for current Animation name and "is Playing" checks for status of animation about that is playing or not () active or not.

    I am not getting how i typed this.

    I am really sorry again.

  • I am creating Animation on any key pressed but while animation is playing then i don't want to create that animations on key pressed.

    for the same need in C3 animation i do

    On any key pressed & Animation is not playing > create Animation

  • No "Compare animation" is not same as "is Playing"

    "Compare animation" checks for current Animation name and "is Playing" checks for status of animation about that is playing or not () active or not.

  • yeah a custom undo setting So any anybody can set it according to their requirements or their RAM capacity

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  • Yes i do use variables, but mostly i use wait "(animation time)" seconds. But i am saying something like this image.

  • but it only checks for "Animation Name"

    I'm trying to do is On any key pressed play "this" animation. but what if we pressing key continuously. So i want to add another condition When "this" animation is not playing.

  • there is no "is playing" condition in Spriter plugin

  • lucid

    How do i check if animation is not playing in condition?

  • Why there are only limited 200 Undo/Redo in construct 3?

    200 undo/redo looks like sufficient for events but for layout its not sufficient. I think 500-1000 Undo/Redo should be there.

  • Functions are very useful to make event sheets neat and clean.

    Arrays helpful to store huge data.

    Dictionary is helpful to save all variables data at once.

  • instead of character one thing can be done here.

    Update each parent's icon with its own scene preview.