lionz's Forum Posts

  • You said the enemy is continuously created? Do you have other events relating the audio? Lets see a screenshot of the event so I can view the structure.

  • Are you sure that's what happens because I would expect it to play once on sprite created. You also don't need a trigger once because 'on created' is a trigger event that automatically triggers once only.

  • If the score isn't increasing then it's to do with other events than the ones shown, such as adding to score when enemy is destroyed.

  • I had a look and I see what you mean, cannot find a way to edit the frames of the animation, that's weird.

  • The image editor is there in desktop, I guess it's there on mobile, did you try it?

  • Hiya what went wrong with the score?

  • Not really sure what you're asking...

  • Put every object that needs to be Z ordered into a Family and use the logic : for each Family ordered by Y ascending : move to top of layer

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  • Add some invisible sprite to detect collision on the exit then have player on collision with the sprite, stop current music and play the relevant music, as they teleport to the next room.

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  • Depends on the events, did you create the character in the next layout? You must do this if the character is not a global object. If it is created then check its position is as expected in the debug view.

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  • There is a behaviour option 'rotate object' which can be set to false right? Then the object's angle is unaffected by whatever pathfinding is doing.

  • A way of doing pages is to have the sprites for level selection 1-20 then when you press next, you add 20 to their variable or number, so they then become the level selection for 21-40 etc. If you already have levels for 1-20 then I guess you are using some kind of ID for that. Or you could use different layouts if their placement alters quite a bit on the screen. Kinda depends on what you did to make your current level menu.