lionz's Forum Posts

  • Looks like you are checking overlaps too quickly within the tick like maybe before the unit has properly moved. If I move the overlap checks into a separate function, wait and then run it then it works perfectly.

  • It sounds like you bookmarked or installed a specific version of Construct. Note editor.construct.net represents the latest stable release, so if you bookmark or install that, you always get the latest stable release. If you want the latest beta instead, bookmark or install editor.construct.net/beta.

    Yeah what that guy said lol

  • When you go via Launch Construct 3 it navigates to a general link which is the stable release. You can copy the link with the current beta so the latest one is editor.construct.net/r193 and go straight to it, this stops the prompts.

  • Looks interesting dude, good luck with it..

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  • There is no picture, but yes better to see the events or the file to assist with this.

  • Ah yes, you slide from the right twice.

  • You can run a for loop and use array.at(0,loopindex) which increments at 0,1,2,3 etc, the only problem is when you find a 0 and delete the row it pushes everything up and will skip some rows, so you could use the for loop and when a 0 is found delete the row and run the loop again until no 0 are found.

  • Yes use trigger once. On checked runs constantly, in your text you said 'on clicked' which would run once only as it is a different kind of event.

  • The important events here are the ones you've put in as text but can we see a screenshot? thanks

  • Stop the audio on player death :)

  • Ya your for each is in the wrong place, should be on the top level of the event, for each breathe, anim frame=3

  • Are you certain it's creating breathe objects as expected? The logic looks a bit off maybe but I can't tell easily from the text. Check in debug view, is it just creating the breathe object every tick? That would make it seem like the music is constantly looping.

  • You said the enemy is continuously created? Do you have other events relating the audio? Lets see a screenshot of the event so I can view the structure.

  • Are you sure that's what happens because I would expect it to play once on sprite created. You also don't need a trigger once because 'on created' is a trigger event that automatically triggers once only.

  • If the score isn't increasing then it's to do with other events than the ones shown, such as adding to score when enemy is destroyed.