My player sprite which collides with other instances of the player sprite in different ways in a local multiplayer game. In order to get the desired results I created a PlayerFamily and defined all my player instance variables at the family level. However my behaviours (e.g. platform, bullet etc...) were originally defined at the player sprite level.
Does defining behaviours at the family level make any difference to how Construct behaves when treating multiple instances of a sprite from the same family compared to defining the behaviour at the sprite level? Only the Player sprite exists in the PlayerFamily.
Just want to avoid reworking things before I plough ahead.