lionz's Forum Posts

  • If it's a small range I tend to set a variable to choose(1,2,3,4,5) which picks one of the options. Or you can use random(x,y) to pick in a range.

  • Key events are missing such as when and how do you add 1 to wrong? Can't really figure anything out from this code.

  • Yes your click wasn't being recognised I guess, ok so it's resolved nice :)

  • Definitely an easy fix, easier to work out if you share the file

  • Even the basic tutorial level 'Ghost Shooter' that comes with construct shows this working so it must be your events, let's see them.

  • It's common practice to have the instance on the layout at the start and destroy it

  • You never set hit back to 0 on the skeleton so it starts movement from the previous variables. You should set hit back to 0 on the timer end or similar.

  • Yes there is a built in Fade behaviour, you can add this to the object. And change logic to on object clicked > start fade. This is the easiest way, or you can mess about with opacity of the object and reduce it from 100 to 0 over time.

  • No problem ^^

  • Yes, add action, select the object and Set visible, select invisible.

  • Object on clicked > set invisible !

  • You need to put the images into one animation as separate frames. Currently you have each one as a different animation.

  • By default the bullet just moves at an angle. Do you have bounce off solids enabled? You can disable that and then just detect a collision without it pushing the enemies.

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  • So the stun is something you've implemented yourself with a wait? Because a bullet doesn't collide in the way you're describing, it would just pass through the enemies.

  • Actually, I can't find anything that's wrong, it all seems to be working correctly. If Construct is doing something like inconsistently copying some properties but not others, please file a bug following all the guidelines.

    The issue is that if you edit the very first instance and then delete it, then all future instances use these values. The user is left wondering why it is creating new instances with these random values seemingly 'saved', the preference would be always default in their mind. Also any new instances you create and delete, their values never override this initial deleted instance it is referencing. Sure I can file a bug for what I think is happening.