Kyatric's Forum Posts

  • I took a quick look into your project.

    A few "critics".

    First, why using groups instead of function ? I guess the tutorials and first files you found out were quite old and still using this system.

    Replacing "one-time" actions like selecting the selection phase in which the player is (selecting the correct character, then selecting its action, etc...) could work with function.

    In your current capx, the group "PhaseTwo" is activated on start as well, which kind of does bug it up a bit.

    Yet this is not the complete solution.

    It is hard to dive deeply into a 61 events capx with only a few minutes to spare I'm afraid.

    To give you ideas, I had made a tutorial on how to make a multiplayer turn-based board game. The idea is to separate each player's actions as much as possible.

    Perhaps you could find some inspiration in there as well.

  • You don't.

    And using XDK and setting the orientation property in the project should do the trick.

    Be sure that you are not setting the configuration in the tab for an export you are not using (ie: Android tab when you are exporting as Android-Crosswalk).

    See this part in that tutorial.

  • Most of game's logic can be done through the event system.

    A lot of people use addons out of ignorance.

    Some addons are actually real time savers.

    Some addons bring features that the event system could not allow.

    In the end it is mostly a matter of how much you master the event system itself, how much you want to learn and do by yourself and what features your project actually does need.

  • Crawnic: Seems the link is still working for me.

  • Arcade and store are two different beasts.

    And games with more than 30 Mo can be uploaded to the store, the actual problem with most uploads is the speed of connexion which makes it so that it resets during the transfer. (In those case, upload by URL through a service like dropbox does tend to help since dropbox has a better transfer rate)

    As notified in the release topic for the beta arcade :

    [quote:2wo2ymx2]

      All third party plugins supported!All game sizes supported, no max widths!Games up to 50mb uncompressed supportedAttach capx files up to 50mb in size to games

      So I guess the issue is somewhere else.

      At worst, send your exported zip to the support and it will be investigated.

      But 30 Mo is no issue.

    • You do not have permission to view this post

    • derikvlog: This is not an encryption/decryption system. It is just a hashing system.

      It will just turn a string into a hash. You can't get a string out of the hash.

    • I've made a "Shooting gallery" tutorial that could help on the matter.

    • When you spawn your enemy in the "enemy" group (event 19 I guess), spawn it and set its instance variable health value at that moment, according to the wave you are in.

      To do so, you can set a global variable that you modify at each wave and set the value of the instances out of.

    • You'd likely have more efficient answers asking a PHP dedicated community to check your script.

      This is out of the scope of C2 forums.

    • gaelsev: The forums are in English because Scirra is an English company and it makes it easier to moderate the forums using only a single language.

      To be fair, the "non-official" French talking community website and forums are doing a very good job on their own.

    • support [at] scirra (dot) com

    • Are you sure you've exported the game using an appropriate version of C2 (at least release r212.2) ?

      If yes, consider sending your zip file by mail to the support as well as the URL for the game so it can be checked out.

    • You do not have permission to view this post