joelmayer's Forum Posts

  • Hi Guys

    I'm back into Construct 2 after some dabbling with other Engines (C2 is just the easiest to use, period.) but with the new Version, i'm getting an Error Message when running my Game in Debug Mode...

    The Debug View itself doesn't show up either and the game doesn't start. Is anyone else encountering this?

  • Is this still being worked on? Looks like exactly what i would need

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  • Thanks a lot but again, these are only examples with much more complex Inventorys than i would ever need

  • There were some attempts to make "easy to use" 3D engines in the past, none of them really succeded but you cant blame them. A construct 3d would never be as easy to use as the existing one because 3d is a different beast. Id rather have Scirra stay with what they do best, which is a really cool 2d engine than compete with Unity etc.

  • I think you gotta wait until tomorrow for things to be cleaned up again, since now it's outside office hours in the UK (guess even Ashley sleeps sometimes )...

  • You're a pretty negative and aggressive fella aren't you?

  • Hey i have a follow up question: what if i want an ever so slight camera shake (kind of a handheld camera effect) that loops and never stops? Can you do this with the Scroll To Behaviour too?

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  • This is how i did it for my Game. I used a Variable to determine wether the light is on or off.

    I would suggest making one sprite with two frames though.

  • Hi Guys...

    I'm sorry, that i have to post this but as many of you may have noticed in recent times we got a lot of Threads about Performance Issued in C2 or NW.js or whatever the cause is.

    Let me say this: i really like C2, it's about the only Gamemaking Tool that made me realize a small Game as a total programming ignorant. I mean, i had some experience in Actionscript 2 but that was about it...

    Anyways the point of me posting is, that i kinda got unsettled if i should go ahead using C2 for my next project, which is going to be bigger and the fullfillment of a lifelong dream. It's going to be a Sidescrolling Adventure Game, kinda like The Cat Lady (

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    ). Even though i'm still by no means an expert of the software, i'm confident of how to approach the kind of mechanics i'm looking for and don't really see any other Engine that would give me that with the same ease of use. Maybe to make something clear: i mainly target Desktop Platforms (Win, Mac, Linux would be nice too), and am not interested in doing Mobile (yet). Now, i know you must get tired of these kind of posts so i apologize and i IN NO WAY mean any disrespect towards Scirra, i think they're doing an amazing Job. I tried a lot of Engines and each and everyone of them has their own share of pro's and con's. But C2 enables me to realize my passion and actually call myself a Game Developer (in the making) so i'm forever grateful of that.

    There's just this insecurity, if for my particular Project C2 is the right way to go. I looked at Adventure specific Engines but since i'm not planning a traditional P&C Game, they're often too limiting or too outdated and require a lot of Effort to bend into something that kind of resembles what i am planning. With Construct i had my Character walking around my first Screen in a matter of Minutes and don't get me started on how easy it is to add effects and how modern the Interface feels. I'm not going to lie, i looked at other Software too that is similiar to Construct (Fusion to be exact), because i met with a Guy who did another Game with mechanics similiar to what i want to do which runs very smoothly on Windows called Silence of the Sleep and he is now working on a Game called The Human Gallery (even though it's made with the Engine of the Competition, definitely check it out, it looks amazing which is of course due to the Talent of the Developer). So, i dabbled around in it too but to me the User Experience is just not the same, maybe because i already invested so many hours learning Construct.

    Sorry for my ramblings, i get to the point: i just feel kind of frustrated because i finally want to get started on my Game but am almost paralyzed because of all the Horror Stories i'm reading about exporting so i just wanted to hear your opinions if i should stop worrying and love the bomb or if there's a serious possibility, that my Game might not be playable in the End? Mind you, it will probably take me years to complete it, which i'm willing and excited to devote (i spent years making a feature film too, so i'm kind of used to committing to "bigger" things).

    I hope i don't offend anybody and please don't get me wrong, i like Construct a lot and i never had any difficulties with it but now that i want to take the next step i guess i just need some reassurance <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks a lot!

  • Hi Guys

    Well, i'm trying the different Inventory Array Tutorials that i find but the thing is most of them are much too complex and more in the vein of an RPG than an Adventure Game.

    I'm trying to do this:

    The player has an Inventory in the Bottom of the Screen

    If he picks up an Object, it appears in the Inventory

    It should be Keyboard controlled so he can cycle through it (reaching the last active Slot and pressing right again brings the selection back to the first)

    Upon overlapping Door and using Key for Example, the Key should be destroyed from the Slot and the Door opened

    Here's the tricky part: let's say you got three Inventory Items and the Key has the first Spot. If you use the Key, the slot goes back to zero again so the space is free. The other two Items still available then should move up.

    I'm still kind of a noob (although i finished my first game recently in C2) so i'm kinda too stupid to simplify the existing tutorials. Could someone give me a helpful tip? Each object is only going to be available once, it's not like in Zelda or Diablo where you can collect 30 Arrows and 3 Apples etc. It's much more Adventure Game oriented.

    Thanks for your continuing support!

  • I know that would be the standard way to do something like this probably it's just that i think the List Object could be much more useful if more actions would be added to it but yeah, it was just an idea

  • Hi Guys

    So, i've been Playing around with Construct today and had this crazy Idea:

    What if you had an Inventory which displays only one Item at a Time. Could also be for switching Weapons with a Scrollwheel for Example. The Textbox came to mind, which i never really used so far but it kinda works so far except that i don't really get the Expressions of it and am not sure how far you can go with it. The basic idea would be:

    You got a hidden Textbox (outside Layout) and an Inventory Slotsprite (or different Weapons on your Character):

    User Picks up Key

    Textbox add Key as a String

    User presses Keyboard Key to switch the active Inventory Item (from Key to Bottle and so on)

    Inventory goes to Animation Key of the Inventory Sprite (The Animation names correspondent with the Textbox String)

    If Animation = Key and Player is overlapping Door plus pressing Enter, delete Key from Textbox

    Well, it works actually and is pretty neat exceeept:

    -I didn't figure out a way to delete a Text from the Textbox. I only found how to remove an ItemID but depending on which object the player picks up first etc. this can vary and is not that useful i think...

    • I don't know if and how you can control the Textbox. I mean the basic up down arrow keys are working but it would be neat if those were ignored and you could cycle through it with your spacebar key or the mousewheel or something.

    What do you think? Anyone ever tried this?

  • Definitely interested in this too

  • Oh my... That's kinda depressing with three Events and yet i have no idea (yet) how to do something like this Better look into the Ajax Plugin then...