Is there a way to link several physics objects to maintain same minimal and maximal distance?
Like a chain but with come elasticity in their interlinks?
what i am trying to create is a water stream but since every drop is unique object they sometime go too far apart and i dont want that to happen...
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Water is really demanding. To run water with physics with a good fps with html5 is nearly impossible, I think. At least for mobile platforms or complex games.
Yeah i know that water is demanding but this is somewhat specific and it will work fine as long as i can keep individual objects interconnected.