irina's Forum Posts

  • ok... i'w got it...

    but this is some dangerous "cooking"...

    it shoud not be working like this...

  • 1. several days...

    2. not at the moment... they are considering payed version of their service for this but since service it self is buggy and semifunctional they dont want to charge just yet.

    3. admob works through mopub.

  • Same here!

    ...my job is finished and now i must wait (maybe for months) in order to get implemented essential part like this... and to launch it.

    It's a shame.

  • Problem Description

    Mine Touch and Swipe controll works normaly.

    When i implemented CocoonJS iOS Gamecenter leaderboard it just stops to work when leaderboard is opened.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/169390986/PUB/SwipeError.capx

    Attached zip for test in cocoon launcher

    https://dl.dropboxusercontent.com/u/169390986/PUB/SwipeError.zip

    Description of Capx

    swipe left/right to move brown object.

    Steps to Reproduce Bug

      * swipe left/right to move brown object. * swipe works just fine.... * now touch "leaderboard" text on top and leaderboard gets opened... * press OK close it... * now try to swipe... its not working anymore!?

    Observed Result

    Swipe movement is not working and green controll sprite just get created

    Expected Result

    well... i expect that swipe would work as it is before opening leaderboard?

    Affected Browsers

    it shud get tested in ludei cocoonjs launcher for iOS

    Operating System and Service Pack

    win 7 pro 64

    Construct 2 Version ID

    164.2 64bit

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  • i have same error with just 2 sprites on 1 layer !?

  • bump!

  • Hello,

    I submited my very first game on iTunes and this is mail i just received:

    Dear developer,

    We have discovered one or more issues with your recent delivery for "your game". Your delivery was successful, but you may wish to correct the following issues in your next delivery:

    Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement. See "Provisioning and Development" in the Local and Push Notification Programming Guide for more information. If your app does not use the Apple Push Notification service, no action is required. You may remove the API from future submissions to stop this warning. If you use a third-party framework, you may need to contact the developer for information on removing the API.

    If you would like to update your binary for this app, you can reject this binary from the Binary Details page in iTunes Connect. Note that rejecting your binary will remove your app from the review queue and the review process will start over from the beginning when you resubmit your binary.

    Regards,

    The App Store team

    Iw used cocoons gamecenter and mopub...

    Anyone knows what to doo????

    Thanks!!!

  • hm... what i mean is to allow players to create room with password for them selves... so that they can wait for friends and not kick every now and then uninvited players.

    i dont see necesity to secure that kind of password.

  • Ashley

    Havent tryed multiplayer part yet but just in case that this is not implemented let me state some details that i find as necessary and lot of times are overlooked by developers:

    Room creator shud allways be able to rename the room.

    Room shud have option for password.

  • Thank you for the info...

    I lost better part of the day trying to implement it on my Cocoon app...

    Plugin restrictions like this shud be stated more clearly to average user...

  • Does anyone uses this plugin with success?

  • Thanks ! ! !

  • ok, i solved it... start of layout set my variable to webstorage and closed that circle.

  • need some help on how to add to webstorage...

    i know how to add as long as game is on... i set my variable to increase by 1 every time player dies and that i send to web storage.

    ...but when i end game and restart mine variable is also reseted so it starts from 0 again... and it sets my web storage to zero.

    in this example i want to count players deaths from the first time ever played to present.

    how can i just add and sum values and increase my webstorage continuusly?

    im trying event like this:

    on player death / webstorage: set local key "destroy" to WebStorage.LocalValue("destroy")+1

    but that +1 is not working...

    help!

  • thanks!