irina's Forum Posts

  • R0J0hound

    thanx, iw get height of cubes/buildings but that angle/tilt i can't pinpoint exactly where to make that adjustment... help?

  • R0J0hound

    i just love your work man!

    I have 2 questions:

    How can i set a bit different perspective on your paster_3d_6.capx

    1. i would like to "tilt camera" a bit so that front of "buildings" is more visible like in isometric perspective.

    2. how can i set various "height" of cubes...or in my case buildings?

    thanx!!!

  • newt

    thanks but i need some math. equation solution.

    spongehammer

    thats plan B if noone has idea how to do it by some math equation....

    anyone has some math sloution?

  • hello,

    need help to set conditions to detect every unit within certain radius or distnce of another unit?

    in proximity, like radar...

    any tips?

    tnx!

  • Problem Description

    Problematic behavour in official multiplayer game example, see the recording:

    https://dl.dropboxusercontent.com/u/169390986/PUB/MP.avi

    Attach a Capx

    /

    Description of Capx

    /

    Steps to Reproduce Bug

    • observe movement and health of player and server

    Observed Result

    authonomus behaviour without any input whatsoever

    Expected Result

    nothing shud be happening

    Affected Browsers

    • Chrome: (not tested)
    • FireFox: (YES)
    • Internet Explorer: (not supported)
    • NW.js (YES)

    Operating System and Service Pack

    win 7 pro 64 up to date

    win 7 HP 32 up to date

    Construct 2 Version ID

    198 and 199

  • rexrainbow

    great improvement!!!

    ...to me LINE gives best results (when obstacles are set).

  • BTW, I thought that official path finding could be fixed to support moving on isometric/hexgen grids.

    I would like to try it.

    that would be really something!

  • thanx for the info!!!

  • Ashley

    I connected to the server in the example and it was laggy as all hell.. and if that's what multiplayer is like using that plugin, I'm better off with what I've managed to piece together with snippets of code...

    same expirience here...

    (my location is in Europe)

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  • rexrainbow

    Seems to work well, although I can't tell much without obstacles in the way to trip it up.

    However, I am seeing some aesthetically odd results.

    For example:

    Nine steps, yes, it's technically an acceptable path, and one of the shortest paths, but visually it's not the shortest path (just one of the shortest options given the tiles).

    Maybe you can add in a distance check, such that it will choose the shortest path that also *looks like* the shortest path, in that it's also the shortest linear distance?

    Just an idea.

    agree on this!

  • what do you mean... how can i not notice?

    i open capx on my machine and see my player and server player.

    if i connect with notebook i see that player too.

    ...but performance is just horrible...

    is there a way to test this capx online?

  • iw tested with NW.js export and result is the same... player, moves on its own, warps, loses health etc.

    realy noone else expirience this behaviour!?

  • Well, iw tested MP game example in IE and it says MULTIPLAYER NOT SUPPORTED

    so multiplayer is not working for 2 major browsers???

    this just cant be 4 real!?

  • I'm using the plugin(https://github.com/ludei/Construct-2-plugin) in C2 with Canvas+ and it works like magic. Social features, audio, ad, IAP, nice performance and so on, they are all working so well. I can surely tell everyone that CocoonJS is the only service that can make C2 project into well-polished app, not the kid's toy like flappy- something. However, we still cannot use the full features of CJS, like the local/push notification, due to lack of support. Is there any plans for that? I'm really hunger for that.

    Ashely

    I really love C2 and this have made my dreams come true, but C2 users couldn't have a chance to publish a fully featured application, ever! CocoonJS is the chance, so please don't ignore it. I subscribe your blog and understand that web tech's gonna dominate, but there's still so long ways to go. Crosswalk? You can't use it in the real project. No one wants to download 50MB+ apk for just a simple button clicking game(and you know there's a apk size limit).

    signed!

    Ashely ??

  • Hello,

    I am just recently trying to explore multiplayer possibilities and i must say i am stunned hot those two example capx dont work (i think they are official?).

    I am opening them in firefox and test works horrible...

    player movement is jerky, some times it moves on its own, loses healty on its own, it wont move acordint to pressed keys etc.

    pong on my laptop vs pc kinda works but ball it self moves jerky and ping is cca 20-30ms !?

    what are your expiriences, is MP so poorly done or am i doing something wrong or is something else...?

    Thank you!

    Irina