greenleafvt's Forum Posts

  • Yes thanks! Just discovered:

    &newline

  • So what's the best practice for making a readout log of game events that would be shown to the player in a few lines at the bottom of the screen? Its in tons of RPG games Seen lots of links to tutorials but they are old and broken.

    Example:

    spider bites player (8)

    player is poisoned

    player strikes spider (2)

    player takes poison damage (2)

    spider bites player (10)

    player dies

    Tagged:

  • Thanks, that demo has some good ideas about things I haven't even gotten to yet. I was interested in the 3d aspect to make a SC2 or D2 type 3d effect. I have a full tile based isometric already built. I would keep the characters and objects 2d, but walls and some environment elements would be nice have a slight 3d effect.

    However constructs viewpoint seems to be set up for platformers. I got excited when I saw some of the examples but can't figure out how to incorporate it into an isometric without a camera angle.

    Can do some cool stuff with Z level - like tree tops etc.. but actual 3d with the right perspective would work so much better.

    Cheers!

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  • Does anyone know if it will ever be possible with the new 3d models to achieve an orthographic or isometric type perspective? Will there ever be a camera or camera angle?

    Tagged:

  • I tried setting the 3D vanishing point to the "player x/y" in the demo but it didn't have the results I was expecting. It changes the perspective for sure but the 3D elements still seem bound to 0x0. Has anyone played around and locked the perspective to be more like an isometric type 3d vs a platform scroller?

    Or similar to what Gyph had done here:

    Glyph>

    Had some fun with the new 3D shapes, and made this procedurally generated voxel terrain.

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  • Hi,

    I haven't tried exactly the After Effects process you are describing but I can tell you the workability once you have Spriter / Construct figured out is awesome. By workability I mean is really easy to go back and make changes and bring them into Construct 3. Also for me changing sprites on the fly and having them follow the same path/animation is great for things like clothing or weapons. Also you can keep adding animations for other actions is a snap and calling them in Construct 3 is easy.

    I haven't experimented with adding sounds and how that imports but that might be an added benefit.

  • Having trouble understanding the new disintegration effect. The demo is neat:

    editor.construct.net

    However their is a lot going on and I just want to focus on the new disintegration part. Has anyone played around with this to the point you could make me the simplest of examples.

    Cheers

  • Glyph

    Yes! As construct adds a little 3d it would be an awesome step forward for construct 3 to have a camera type perspective in the future. I have been messing around with isometric art for a future project but I always wanted a mix of 2d and 3d like Octopath Traveler:

    youtube.com/watch

    I Have made 100's of 2d assets thinking isometric type and I think most of them will work fine in Constructs new 3d if they add a camera like the plugin you demonstrated :)

    Construct just keeps getting better! Thanks for sharing and letting me know about the plugin.

    Keep up the good work

  • Hi Glyph

    Very cool stuff.

    I haven't had a chance to mess around with the new 3d stuff but I'm wondering how you simulated (or made) a camera perspective? From what I played around with the 3D ellements are very top-down or front on... I wanted to experiment with an isometric type perspective similar to the 3d effect you have shown in the video.

    Cheers!

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  • I think you can do this with an Iframe object that is linked to the HTML

  • Thanks dop2000,

    Yeah html5. Drawing canvas is a very good method for this. I forget to think about how construct works in the backend.

  • So I was trying to make a mini map that shows a local view of a larger map, I would like to only show a portion of the map and then make the map link to a full screen version.

    I found the following tutorial examples but I'm stuck on limiting it to the circle area or a square in the top right corner.

    Hiding the whole map and just displaying it it the corner circle or square is the main question.

    Also some idea of making this clickable a displaying the whole map? Anyone have ideas about how this would work?

    Few years back R0J0hound Posted a mini map that does something similar to what I would like to do:

    construct.net/en/forum/construct-3/how-do-i-8/top-down-mini-map-live-update-139372

    I made a simpler version here that is closer to what I want to do:

    1drv.ms/u/s!AjhAqDbxsedpgt4WAnD_x69etRSOBw

    Tagged:

  • Maybe something could be done with the object mesh? Check out the CAPs in this topic:

    construct.net/en/forum/construct-3/how-do-i-8/object-mesh-anyone-expert-156306

  • I was able to get this to work.

    Spriter object - pick bottom instance / Action - move Zorder in front of player sprite.

    Think picking the Spriter object through its dialog vs the normal construct made it work.