Now I create frame-by-frame animations in after effects. And I just import them into the engine as a sequence of sprites.
This approach takes up a lot of space, since such animations weigh a lot.
I am thinking about starting making animations in Spriter to reduce the weight of the animations. As far as I know, bone animations are used there, which should seem to weigh significantly less than frame-by-frame animations.
Is it so? Or is the only reason for using Spriter is it's functional as an animation tool?