Thanks, — that demo has some good ideas about things I haven't even gotten to yet. I was interested in the 3d aspect to make a SC2 or D2 type 3d effect. I have a full tile based isometric already built. I would keep the characters and objects 2d, but walls and some environment elements would be nice have a slight 3d effect.
However constructs viewpoint seems to be set up for platformers. I got excited when I saw some of the examples but can't figure out how to incorporate it into an isometric without a camera angle.
Can do some cool stuff with Z level - like tree tops etc.. but actual 3d with the right perspective would work so much better.