greenleafvt's Forum Posts

  • Yes tried that as its such a simple event line. It just refuses snapX and snapY now.

  • Yes.

    Tilemap1

    1drv.ms/u/s!AjhAqDbxsedphJZvl11puUTL0hoL3w

    Thinking it could have to do with 3d now?

  • Anyone have an idea why this set to position is not working?

    Both Tilemap1 and mouse are added to layout from another project where the comand works fine:

    Tilemap1.SnapX(Mouse.X)

    Pevious:

  • How do I left click mouse once and attach the sprite (or copy of the sprite) to the mouse curser till clicked agan on an object or cancel it if not on that object. Like drag and drop but that wont work in this case.

  • Can anyone point me to a tutorial on making a skill or quick action bar? Like at the bottom of most MMO games or like Minecrafts item bar.

    I was thinking 1 sprite repeated for each slot. Then give it instance varitables for all the possible skills?

    The idea being you could customise the skills or actions you want to use. Usually with keyboard 1, 2, 3, etc.

    Cheers!

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  • 2D sprite in a 3D enviroment.

    So one layer 3D. In my case the flat tilemap ground.

    Another layer 2D with the player and wall etc.

    youtube.com/watch

  • So I was working on an isometric that now has pure 2d projection.

    So everything is flat when I view the 3d camera. As expected. But I could transfer all these sprites to 3d blocks... Except the tilemap which I'm kind of tied to now :(

    The new 3d camera made me think I could do some cool effects with this like:

    Paper Mario

    or more like I would like to do Octopath Traveler

    youtube.com/watch

    some 3d some flat 2D sprites.

    How do I keep them aligned up? Or just apply the 3d camera to the tilemap layer?

    Like if I could just shift my ground tile map slighty for an effect but keep the 2D sprites on the squares flat 2D.

    I know thats kind of abstract but Octopath is a good example.

    Any ideas?

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  • I'm reworking it and will remove this post. Switching to a tilemap is working out the cpu/gpu problems but it will take a few days lol

  • O yeah! Took Spriter out. Thanks totally forgot about that:

    1drv.ms/u/s!AjhAqDbxsedpg64_pPHQf66lQykJRw

  • So I didn't think this would be hard but I'm a little stumped now. I had the mouse movement working fine but as soon as I added some WASD and arrow key movement I cant get them both working at the same time. Mostly due to needing the other layout for the ISO grid movement.

    Tried to strip out as much as possible but this C3P is still messy - sorry.

    1drv.ms/u/s!AjhAqDbxsedpg64-_Up2Yr35jbTXOw

    If you disable the keyboard folder (hi-lighted in red) the mouse movement works fine.

    Any ideas how to trick the pathfinding in taking both keyboard and the longer mouse pointer paths as well?

    Tagged:

  • Ok Thanks. Been using Spriter and the PNG files/folders are getting out of control.

  • Making another layout for assets is this a performance + or just a better organization practice?

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