Gam3boi's Forum Posts

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  • So, I have a platformer that REFUSES to work when I transfer to a specific layout. I made it so that I have two timelines; when one of them finishes, it loops. The second one doesn't need that, so I did not put the events for it. The problem is, I can't put the single thing in the second timeline into the first timeline, because its timeline is 30 seconds long, and everything in the first timeline finishes in 4.2 seconds. The events I used are as follows:

    On start of layout-> Play Timeline one with tags "abc"

    On "abc" finished-> Play Timeline one with tags "abc"

    When the 4.2 Seconds are over, it repeats, and I have this set for my flying enemy. However, if I put my 30-second timeline for the essential speed timer on the 1st timeline, then it won't work, and the flying enemy will loop once every thirty seconds. Also, when I preview the layout, it loads and works fine. But, when I progress naturally to that level from the previous layout, as someone would in the construct arcade, the WHOLE PROJECT FREEZES, and I have to exit the game. I know it likely isn't a problem with my events, because I use the same event sheet for all my levels, and i have been dealiong with this problem for a while, can't progress to my boss fight which I need to natural test, and this problem REALLY makes me want to defenestrate someone, because I know that the problem is likely just something stupid that I somehow overlooked.

  • i typically just give the Ai my events, tell the AI what they're supposed to do, and tell about any global/instance/local variables too, and what they do, and the different things you need to work with. just give them the whole of the project in detail, and it will understand.

  • the way I did it was just to have an instance variable called "health" that was tied to the player sprite, set the origin point of the health bar all they way left, set width to the instance variable, and made it so that when the player got hit or smth, the instance variable went down.

    P.S. no clue if you'll use this, but I still hope it helps!

  • fair enough, mb. thanks for the advice tho!

  • In-game teaching the mechanics of the game would DEFINITELY be better. think back to your first tutorial here in construct, and how much that helped you start out. that is the kind of thing you need in a game, but also have the optional option to skip it, because there might be people trying to play through it a second time, and the tutorial would be a pain in the ass in the case that you made it unskippable.

    Then a gain, I'm not a pro, just a high school student ;P

  • wait, so what should I do with that? it costs 30 bucks, and I cant exactly access it due to working on a school Chromebook, so that limits my ability. if you could do screenshots of code or smth, that would be great!

    P.S. I'm not trying to sound ungrateful, sorry.

  • file pics wont work, sorry you have to deal with school computers. try not using behaviours, but code.

    if piston is two parts here's some code that'll probs work.

    On (button press) -> (piston wood) move (X) pixels in (direction facing)

    -(piston wood) on collision with (other block), (Piston wood) Pin to (other block)

    On (button release), (piston wood) move (X) pixels in (direction facing) -180 degrees.

    Hope this helps and you can figure out a release mechanism!

  • Thanks so much! you have no idea how much this helps me out.

  • try having it not destroy the text when someone types something in, but shifting it upwards. dunno how to make it scroll but try that.

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  • if you're using a touch screen, could be a problem with that, otherwise, may be an issue with wifi. idk about your issue, as i have never experienced it, but It also could be an issue with corrupted code. you might have a virus!

  • also, the "physics" behaviour is broken in construct and usually hates me, so I am of absolutely NO help. sorry.

  • jsyk, I cant access these videos, they are file videos. I understand if ur on a school Chromebook or smth, but so am I rn.

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