So, I have a platformer that REFUSES to work when I transfer to a specific layout. I made it so that I have two timelines; when one of them finishes, it loops. The second one doesn't need that, so I did not put the events for it. The problem is, I can't put the single thing in the second timeline into the first timeline, because its timeline is 30 seconds long, and everything in the first timeline finishes in 4.2 seconds. The events I used are as follows:
On start of layout-> Play Timeline one with tags "abc"
On "abc" finished-> Play Timeline one with tags "abc"
When the 4.2 Seconds are over, it repeats, and I have this set for my flying enemy. However, if I put my 30-second timeline for the essential speed timer on the 1st timeline, then it won't work, and the flying enemy will loop once every thirty seconds. Also, when I preview the layout, it loads and works fine. But, when I progress naturally to that level from the previous layout, as someone would in the construct arcade, the WHOLE PROJECT FREEZES, and I have to exit the game. I know it likely isn't a problem with my events, because I use the same event sheet for all my levels, and i have been dealiong with this problem for a while, can't progress to my boss fight which I need to natural test, and this problem REALLY makes me want to defenestrate someone, because I know that the problem is likely just something stupid that I somehow overlooked.