Making an Invaders like game

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  • Working on a Space Invaders like game, renamed "Star CAO".

    Will this game sell?

    And being Canadian, I'd like to know if it's a good idea to post on a different platform than Steam Engine. As the tariffs are in effect.

    About this game. It's like an enhanced version of Space Invaders. Bottom row, more like the alien monsters, biological. Middle row, mechanical. Top row, more like Tron.

    -Can upgrade the ship's speed, armor, fire rate and jump power.

    -Can also get out of the vehicle and shoot the aliens.

    -Have to go up above and collect artifacts before entering the next few levels.

    -Can collect upgrades for the player too, as well as the vehicle.

    -Has end bosses.

    -Has items to buy and can use on the side, bombs, mines, turrets that shoot up, energy shielding, and these laser bricks. Can place them anywhere and walk on them.

  • I think that your game would definitely sell, from what I've read, you should add a tutorial for new players. I found that most games Don't sell well unless they have a skippable tutorial because new players get confused at the complexity and don't play it again or suggest it to other people. disregard if you already have a tutorial, bc it will sell well.

  • Good point. Could make a tutorial link on youtube. Or would it be better for an in game tutorial?

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  • In-game teaching the mechanics of the game would DEFINITELY be better. think back to your first tutorial here in construct, and how much that helped you start out. that is the kind of thing you need in a game, but also have the optional option to skip it, because there might be people trying to play through it a second time, and the tutorial would be a pain in the ass in the case that you made it unskippable.

    Then a gain, I'm not a pro, just a high school student ;P

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