AI assistant C3

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Professional AI chatbot for Construct 3 with OpenAI API support, multiple models, conversation management, and full resp
  • Hi! I gave Gemini3 a copy of an Event sheet in JSON format + the text from the clipboard and asked it to analyze it and generate a prompt.

    Now I feed that prompt back to Gemini, and it can produce events ready for direct copy-paste into the editor.

    It doesn’t always work perfectly.

    Let me know what methods you guys use to get help from AI!

    Also drawing Ashley’s attention to this issue :)

    Even now, AI is already acting as a debugger for the ES logic, but it can’t see the full project details and therefore can’t properly evaluate what the best solution would be.

    Some access from a leading model to the project would be a blessing for major projects.

    In theory, with full integration into the project with the same rights as the user, the latest models could create games in minutes, and the additional advantage would be a visually clear Event-based system for the user to customize gameplay.

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  • Gemini also adds excellent commentary to events in any language )

  • i typically just give the Ai my events, tell the AI what they're supposed to do, and tell about any global/instance/local variables too, and what they do, and the different things you need to work with. just give them the whole of the project in detail, and it will understand.

  • Hello;

    I set the directory (save to directory instead of cp3 file) to google's new antimatter IDE. The ide lets you pick an AI, one of 5 models include claude 4.5 and gemini 3 pro. Since I do as much as I can in the layout files it is good to have each file there where you can see it. You get all the images and their names in case you forget what is what. Lately I am working on HTML files as their own files in the files section of CP3. Since these are complete standalone html worlds the AI can pretty much do it all. Setting up communications from html back and forth with variables in c3 took a bit of work, but the ai figured it all out and it works so ... I'm happy.

    I want to work with some typescript files next, but I got sidetracked using the AI API--so that my NPC's can have conversations without the big conversation trees. You need an API key (which google gives you) but right now the best AI you get (for free no more than 15 calls a minute) is gemini 2.0 flash. This is an old model but it does the npc conversations and characterizations better than I ever could.

    The downside is sometimes if I give it a big enough problem it starts writing its own events and sometimes c3 can't recognize what it has done. The other downside is I have to give it the console log sometimes since even with google's new browser agent (which can fetch the console log for the anitgravity IDE) doesn't always know it can fetch the console log.

    I am looking forward to tighter integration so I can vibe code and yet use the layout's from c3.

    yours

    winkr7

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