Which is easier to build in 12 hours: Simple 1v1 Fighting Game or Basic RPG world ?

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  • Hi everyone

    I want to make a small game together with my 13-year-old kid as a weekend project. We’re deciding between two ideas:

    Fighting game – very simple, 1v1 style (like Street Fighter but much easier), with one human vs one human.

    RPG – basic and small world, simple exploration and maybe a few interactions.

    Since we only have about 12 hours, which option do you think is easier to build in Construct 3?

    Also, if you have any other game type suggestions that would be simple and fun to create in this timeframe, we’d love to hear them!

    Thanks a lot!

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  • Probably the RPG. For the fighting game you will need some animations and collision detection for it to make sense. A platformer is probably the easiest to try.

  • Both sound equally possible, but it largely depends on skill and knowledge I suppose.

  • I’d go with the fighting game. Much easier to finish in a short time and fun for quick testing. You can always add simple attacks and effects later.

  • If you were expert and have already sorted out graphic and audio you could do either, but time frame is quite tight. You will take lots of time discussing between you two and also picking art and audio takes its time.

    I have been teaching to kids with the same age to make a basic shooter in 2 hours. First hour is creating basic game, second was for custom improvement and manually redrawing player and enemies sprites within Construct.

    In one weekend you can easily create a shoot'em up that is quite completed with coop game for 2 players. Also you can make a player vs player game in a similar fashion, maybe letting players and bullets use the wrap behaviour to make the game more fun and challenging.

    Shoot'em up has basically no animation aside for explosion if you want to keep them simple and work only on the game logic or level design, also the audio can be very minimal, but picking up a nice matching music and a few explosions will already improve the game atmosphere.

    If you need help with that you can check out my courses on YouTube. The first one is about a shoot'em up. It's made with C2, but 95% of the things are the same so it's easy to follow.

    https://youtube.com/playlist?list=PLJdfdQL4meAnBnjHzn-OngIL1mmOeBBHQ&si=s3buVJvOwZuk7vpv

  • Well that sounds like a good idea Biim Games, this guy has seemingly little expertise and probably hasn't made a "shoot em up" before, and in my opinion, making simple dialogue and storyline is a bit easier than a fps. (in my opinion)

    I also know that for the choice of 1v1 or rpg, animations wise, lionz is right, but building on it, you only need like three frames for walking in an rpg, and for even a simple 1v1 street fighter style, you need a lot of animations, controls, and (typically) making your own code for the two player thing, because the multiplayer object is SUPER buggy (in my experience). so the easiest and fastest thing in my opinion, would be the rpg, because a shoot em up is a hard game to code first time, a fighter takes time and patience, and an rpg can just be a town with interactable characters.

  • Well that sounds like a good idea Biim Games, this guy has seemingly little expertise and probably hasn't made a "shoot em up" before, and in my opinion, making simple dialogue and storyline is a bit easier than a fps. (in my opinion)

    I also know that for the choice of 1v1 or rpg, animations wise, lionz is right, but building on it, you only need like three frames for walking in an rpg, and for even a simple 1v1 street fighter style, you need a lot of animations, controls, and (typically) making your own code for the two player thing, because the multiplayer object is SUPER buggy (in my experience). so the easiest and fastest thing in my opinion, would be the rpg, because a shoot em up is a hard game to code first time, a fighter takes time and patience, and an rpg can just be a town with interactable characters.

    It really depends on what type of game they are going to develop and the assets they already have. Creating a fighting game 1 vs 1 has the advantage that you don't need dialogues and you don't need to create enemies logic. The multiplayer would be just local, since they work together to code the game and are father and son, so even just using a keyboard a simple game is quite easy to make, just look at fighting games done in the 8 bit era, before Street Fighter and you can easily recreate them compared to an RPG where you need to create several different interactions, different enemies, battles, etc. In a fighting game like International Karate or The Way of the Tiger, you can have the same sprite, just different colour for both players. All same moves and characteristics. When you have jump, flying kick, kick, punch and eventually even parry option, you already have a solid base for a fighting game that's actually faster to develop than an RPG.

    However, for a basic shoot 'em up you can make it in less than 10 lines of code, so nothing beats it in terms of difficulty and fun game. Super easy to make and quite fun to play for the effort you have to create it.

  • hold up, you had me at "less than ten lines of code." I think the weekend for this guy has long passed (lol) but can you post the ten lines so I can try it out? I've been looking for some good code to make a fps, but nobody's got code THAt short, and my subscriptions gonna run out soon. (that aside), I agree with your points for the 1v1, and lets just say they went with that, because I can see how it would be less of a pain in the ass to code.

  • hold up, you had me at "less than ten lines of code." I think the weekend for this guy has long passed (lol) but can you post the ten lines so I can try it out? I've been looking for some good code to make a fps, but nobody's got code THAt short, and my subscriptions gonna run out soon. (that aside), I agree with your points for the 1v1, and lets just say they went with that, because I can see how it would be less of a pain in the ass to code.

    I never said a FPS, I said a shoot'em up, that's a different type of game.

    Now, if you make a FPS on rails, you can get away with few lines of codes, though if you want it nice it takes a bit of work. For a proper FPS, especially if you use 3d, you'd better to have many weekends ahead :D

    Here one of my old template I did with C2 for a FPS on rails:

    https://www.construct.net/en/game-assets/game-templates/fps-rails-template-363.

    You will also find a link to try it in the Arcade.

  • wait, so what should I do with that? it costs 30 bucks, and I cant exactly access it due to working on a school Chromebook, so that limits my ability. if you could do screenshots of code or smth, that would be great!

    P.S. I'm not trying to sound ungrateful, sorry.

  • wait, so what should I do with that? it costs 30 bucks, and I cant exactly access it due to working on a school Chromebook, so that limits my ability. if you could do screenshots of code or smth, that would be great!

    P.S. I'm not trying to sound ungrateful, sorry.

    Nothing, you shouldn't do anything with that. I'm just showing that you can make a game like that that's simpler than a 3d FPS, but you can either make it simple or complex.

    The template I made is 240 events, has different weapons, zoom, different characters to be selected, interactive map and other stuff. If you make it 3d FPS it will be even more complex, so not so easy.

    I didn't ask or suggest you to buy the template, also if you are at school and have limited time or other restrictions, you should make something really simple. Check the templates that come with C3 to figure out the amount of events that a particular game might need.

    Also, about the screenshots, sorry, but no. I am not going to share the code of something that I am selling, what would the point be of that? In addition, many people bought the template, so it will be disrespectful towards them.

  • fair enough, mb. thanks for the advice tho!

  • fair enough, mb. thanks for the advice tho!

    No worries and good luck in completing your game before the end of the subscription :)

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