fens's Forum Posts

  • [quote:3ryz09ws]how to be able to have a higher accuracy arch

    Add variable to bullet "TargetUID". When you do shotting set TargetUID to turret target UID.

    EveryTick for each bullet set angle towards position of object with UID equal TargetUID of current bullet.

    [quote:3ryz09ws]how can i add a bit of shot randomisation

    I didn't understand this question.

    [quote:3ryz09ws]adding more pendulums on a point they might collide

    Do actions only when bullet collide to palyer.

  • Hi guys!

    I need to make scalling SFX: laser, that has different sprite on the head.

    Problem #1: I cannot detect collision between TiledBG and Target (there isn't collision for tiledBG) to scale TiledBG

    Problem #2:The best way would be use 9patch, but as I understood it's impossible to rotate and set angle.

    How can I figure out it?

  • It seems to be (i'm not sure):

    target.vy = y-coordinate of target after 1 frame (minimal game graphic update)

    magR = distance beetween turret and target.

  • Problem Description

    When I export game using Android plugin and then make crosswalk build for Android I have a problem: Multiplayer plugin don't work. Peer don't recieve message from host. I had the same problem with node web-kit, but after updating node this problem was solved.

    Attach a Capx

    Try to build "multiplayer game example"

    Steps to Reproduce Bug

      I can post build for Android here, if it's unprohibited action; Start the game: multipalyer example or whatever that required multiplayer plugin;

    Observed Result

    You will see only offline objects, any event on recieving message from host will be ignored.

    Expected Result

    Android build should work similar to all node web-kit build.

    Operating System and Service Pack

    Android

  • Thank you much it helped, now node application connects to server!

    But when i tried to build crosswalk android app, i faced the same problem - no sync, or now connection.

  • [quote:1xdb7pw5]update your node-webkit version in C2

    Please could you explain this process in details for dummies.

    Thank you.

  • Is it possible or no way?

  • Try this logic:

    Condition: EveryTick

    ForEach (monster)

    PathFinding>status not equal (is moving)

    PathFinding>status not equal (is calculating path)

    Action: Monster>PathFinding>FindPath(Player.X, Player.Y)

    Condition: Monster>OnFoundWay

    Action: Monster>PathFinding>MoveAlongPath

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi guys!

    I didn't figure out with making logic for my turrets to take random available target each shoot.

    If turret have 2 and more targets in available radius I want turret make each shoot to random target without evaluating distance.