Hello so heres the background i have a moving and stationary archer shooting at player one so i have predictive aim on.
-i can have an arch but its not that high or it misses.
-how could i add a some shot randomisation and not miss player one horribly or be avoidable with just walking.
what i would like to know
-how to be able to have a higher accuracy arch
-how can i add a bit of shot randomisation ( make the shot not 100% accurate like as in it can be a little to slow and high at times )
-how could we get all 3 of these to work together (the arch randomisation and still pre aiming ) because once you start adding more stuff like think of it as pendulums if you have 3 of them on one point ( aka the turrets firing abilities ) they might collide and mess up/
thank you for your time and reading my crap issues i looked around a bit ( didn't spend hours but a fair bit ) and couldn't find something if there is something if i could get a link thank you.