EpicRaid's Forum Posts

  • Hello,

    I'm making a game where the player controls an aircraft with arrow keys.

    Now I'd like to know how to get the shadow of the aircraft to become smaller as I press the arrow key up, and bigger again when the aircraft is moved down.

    The aircraft is bound to the layout so the shadow should stop increasing and decreasing in size when it reaches the layout border.

    I've already set the the shadow to always move with the aircraft.

    So anyone know how to do this?

    Thanks!! - R

  • Hi,

    thanks for your reply, but changing the background angle of motion to 180 doesn't seem to work. If you can get it done, perhaps you could show me how to do it? Or have a capx file?

    Thanks!

  • Hello,

    maybe a silly question,

    I've been using the autorunner events to make my background scroll infinitely, but it's scrolling left instead of right. I tried modifying the bullet speed to a negative number but then my background disappears alltogether. Anyone know how to get this done?

    Thanks in advance.

    Regards R

  • I want to simulate spraying paint over a flat area, is it possible to do this with Construct 2?

    For example, you'll hold down the mouse and as you move over the white area the spray can will spray colored paint over the area. When it's all covered up, level complete. Is it possible to create this and most importantly - how? Is it difficult?

    I think I'll need some sort of masking effect, like Flash has.

    Thanks!

  • The art is really impressive. Perhaps a 1-player mode would be nice, most people don't play like that you have now.

    Really like that 'arcade' view as well, like you're actually looking at a game machine. Good job.

  • I was just wondering, why not make your sprites unique, currently you used assets that already exist. I think it would definitely help create a more unique look for your game. Although this does look good so far.

  • piszozo Found it, you're right, the option comes with actions!

    Jermfire It's not an isometric game, just simple 2D, it's working out now. Was already using layers, but if you add layers later on in between you'll need to change some other actions as well, or perhaps I should use call layer name next time.

  • Hello all, I can't figure out how to do that. I can only choose a layer and position, not the Z-order of the object (for example create on bottom or top).

    Or does this option not exist?

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  • Thanks for that, although I don't really know what to do with the information you provided. I mean I don't know how to implement that in my game. I'm thinking this stuff is just too advanced for me. What I wonder most, is how you guys manage to understand all that information you provide. Do you guys have a programming background?

    edwardr You have only 55 posts on the forum, so you seem to be kinda new to Construct (2), yet you are understanding all that math and coding. What's your background? I checked your .capx but am simply unable to integrate it with what I currently have going.

  • Ya, the design looks great. Didn't the the game though. Perhaps you can upload a test version for desktop?

    Also, the baby with the bulb on his head, is that a graphic you're sharing with fldr ? He also has used the exact same graphic in his game. Or is it from the asset store?

  • Well, the game reminds me of Flappy Bird for some reason, also very difficult. It's very hard to predict and time when to freeze. Now I think there's one thing you might want to change, I got a highscore of 6 by doing literally nothing. I just left the pad to auto-move and the ball bounces exactly back in the right direction. So that's not rewarding in contrast with manual effort. Not sure if anyone's done this game before, but it has some originality.

  • I think the style on the left looks best. It looks more professional and '2015' if you ask me. Pixel art is also great, but I feel that the smooth style is more lineair with modern games, so I think you would attract a much broader audience indeed. Pixel art seems to be more reserved for the pixel art fans.

    I really do like the smooth style character, I think you did an excellent job there, it looks magnificent. This is going to be a ninja-type of platformer? If you could get the environment and other characters to look just as great, I think you've got a great start for a game!

  • It seems that your Google Play link is broken in your first post of this topic.

  • Well, as someone commented on Kongregate, increase font size. Also, the graphics have too much contrast, and everything's a bit.. blocky. What annoyed me was that you had to repeat certain events too many times. Shooting 5 times in different gaps to open a door and going back and forth to get a bomb is really annoying and tedious.

    You'll need some sort of twist to make that more exciting and rewarding. Also, the game is in Spanish. That doesn't do well on English websites.

  • Yeah it definitely looks and seems to play great. Also, you seem to have a lot of positive ratings for your game as well, good job on that. What's your profit plan?