dop2000's Forum Posts

  • Did you purchase the plugin?

    It's pretty simple, you need to set the correct App Id and name in plugin properties. All essential events like "application launch" will be logged automatically.

    To log a custom event, add something like this when your level starts:

    MobileFacebook Add Log Data Parameter "level", value: levelVar
    MobileFacebook Add Log Data Parameter "lives", value: livesVar
    MobileFacebook Log Event "level_start"
    
  • I did it before posting and it worked for me.

    Try again. If still doesn't work, share your project file.

  • Thanks! I was worried that in some rare circumstances it may not be shown at all.

  • Each image needs to be loaded in a separate frame.

    Add 4 empty frames into the sprite, set animation speed=0

    Edit your event like this:

    System create pic
    pic Set animation frame to n
    pic Load image from .....
    
  • Ashley

    Sorry to summon you again, but you are probably the only person who can answer this question.

  • I think the problem is in the second event: Blast on collision with SpriteEvil.

    Remove "Wait 0.2s" action, or move "Add 1 to hits" before the wait.

    Currently if you win with the last shot, shots counter goes to 0, but the hits counter increases only after a delay, which is why you get "Lose" message.

  • Search this forum on how to fix CORS issues, this is a very common problem.

  • user5487 Big SpriteFonts may increase memory usage, but if you need to update text often, they are better for performance.

  • Have you tried searching? There are lots of topics about this. Try links from this post:

    construct.net/en/forum/construct-3/how-do-i-8/radial-thumb-control-mobile-148503

  • Did you buy a game template (source project file), or an exported (compiled) game?

    If you have a project file, you need Construct software to open it and change images.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Wait 0 is to wait one tick. Objects are pasted at the end of the tick, so you can't save the image immediately after pasting..

  • You can put a DrawingCanvas object in that position and paste all objects onto it. To scale down the image, you need to move it to a sprite:

    DrawingCanvas paste everything..
    Wait 0
    DrawingCanvas save image
    Wait for the previous action to complete
    Sprite load image from URL: DrawingCanvas.SavedImageURL
    

    If you want this image to be accessible on another layout, you will need to set Sprite object as global. Or save image in one layout and load it into sprite in another, but I'm not sure it will work.

  • Set bullet angle of motion to angle(object.x, object.y, touch.x, touch.y)

    .

    Or you can set "Set angle=yes" in Bullet properties and use action "Object Set angle towards position (touch.x, touch.y)"

  • It may be a bug, try logging a bug report:

    github.com/Scirra/Construct-3-bugs/issues